[KR/JP] Shock - Solo/Duo/Trio 10/06
Offline 157.85.88.162:27188 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 15:01 UTC, in 3d 22h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Mon 2 Nov, 15:01 UTC3d 22h
- WPT 2Thu 5 Nov, 19:00 UTC7d 2hFW
- WPT 3Mon 9 Nov, 15:01 UTC10d 22h
- WPT 4Mon 16 Nov, 15:01 UTC17d 22h
- WPT 5Mon 23 Nov, 15:01 UTC24d 22h
- WPT 6Mon 30 Nov, 15:01 UTC31d 22h
- WPT 7Thu 3 Dec, 19:00 UTC35d 2hFW
- WPT 8Mon 7 Dec, 15:01 UTC38d 22h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:01 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/100
- 39/200
- 4/200
- 2/200
- 2/100
- 441/450
Quick answers
from the figures on this pageWipe schedule
What happens on [KR/JP] Shock - Solo/Duo/Trio 10/06 when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does [KR/JP] Shock - Solo/Duo/Trio 10/06 follow?
Its tag guides the prediction: too few of [KR/JP] Shock - Solo/Duo/Trio 10/06's wipes are on record to confirm its schedule. Monday 2 November at 15:01 UTC is when its next wipe is due. The world in play was created 24 days 1 hours ago. Its tags carry a weekly wipe schedule.
Tags
Which tags does [KR/JP] Shock - Solo/Duo/Trio 10/06 carry, and what do they mean?
Tags published by [KR/JP] Shock - Solo/Duo/Trio 10/06, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp130 (Max players): 130 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [KR/JP] Shock - Solo/Duo/Trio 10/06?
On Rust Metrics, [KR/JP] Shock - Solo/Duo/Trio 10/06 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
What position does [KR/JP] Shock - Solo/Duo/Trio 10/06 hold among Rust servers?
Ranking for [KR/JP] Shock - Solo/Duo/Trio 10/06: #14,619 on seven-day player hours, top 65% of all ranked servers.
What is the population on [KR/JP] Shock - Solo/Duo/Trio 10/06?
Status for [KR/JP] Shock - Solo/Duo/Trio 10/06: offline. Last seen 23 days 21 hours ago.
Server details
Where does [KR/JP] Shock - Solo/Duo/Trio 10/06 sit?
Reading: location. Nothing in the tags, but the name of [KR/JP] Shock - Solo/Duo/Trio 10/06 points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.88.162:27188.
What Rust version is [KR/JP] Shock - Solo/Duo/Trio 10/06 on?
Rust network protocol 2634 and build 166652 on Linux is the build [KR/JP] Shock - Solo/Duo/Trio 10/06 runs. Matching protocol is required to join. Let Steam update your game.
Is [KR/JP] Shock - Solo/Duo/Trio 10/06 up, and how often does it stay up?
Check: connection. [KR/JP] Shock - Solo/Duo/Trio 10/06 is offline at this moment. Last contact was 23 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 5 October 2026.
Settings and map
What settings and rules apply on [KR/JP] Shock - Solo/Duo/Trio 10/06?
Check: gather rate. The name [KR/JP] Shock - Solo/Duo/Trio 10/06 does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is [KR/JP] Shock - Solo/Duo/Trio 10/06 on?
Check: map. Procedural, size 3,500, seed 50000, generated by the game on [KR/JP] Shock - Solo/Duo/Trio 10/06. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to [KR/JP] Shock - Solo/Duo/Trio 10/06?
Check: join. Open Rust, press F1, then enter client.connect 157.85.88.162:27188. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.