RUST METRICSFlight deck · live data
Data live Servers11,806 Players74,886 Populated3,724 Fresh wipes 3 h106 Scan5 min
‹ All servers157.85.88.136:22096
Online Full Queue Fresh wipe Wipe due No query

RUSTSCREEM[KR][JP][DV]Solo/Duo

Online 157.85.88.136:22096 checked 7m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 234 SERVER FPS

Server fps

48 h low 183 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 91,743 ×1000

Entities

48 h range 84,850–94,610 · memory 3,066 MB
1239 ET SINCE RESTART 1D 01H

Uptime

1 days 1 hours since its last restart, at the last reading
7-day average0peak 2
Rank#5,214top 23%
Last wipe1d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Memory3,066MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5222:0007:0016:0000:0009:0019:00Wiped Tue 27 Oct, 13:06 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040022:0007:0016:0000:0009:0019:00Wiped Tue 27 Oct, 13:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap3.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 21hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 21hFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 13:06 UTC1d ago – – running 1
Sat 24 Oct, 05:54 UTC4d ago 2 held half 3.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RUSTSCREEM[KR][JP][DV]Solo/Duo when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 2 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does RUSTSCREEM[KR][JP][DV]Solo/Duo follow?

Once a month RUSTSCREEM[KR][JP][DV]Solo/Duo wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 30 hours ago. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on RUSTSCREEM[KR][JP][DV]Solo/Duo?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from RUSTSCREEM[KR][JP][DV]Solo/Duo. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RUSTSCREEM[KR][JP][DV]Solo/Duo?

These Rust Metrics lists carry RUSTSCREEM[KR][JP][DV]Solo/Duo: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Player count

Where does RUSTSCREEM[KR][JP][DV]Solo/Duo sit in the rankings?

Player hours over seven days put RUSTSCREEM[KR][JP][DV]Solo/Duo at #5,214, in the top 23% of all ranked servers.

How full does RUSTSCREEM[KR][JP][DV]Solo/Duo get?

Current headcount on RUSTSCREEM[KR][JP][DV]Solo/Duo: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 2 players, at 12:00 UTC over the last 48 hours.

Operator and location

Which location does RUSTSCREEM[KR][JP][DV]Solo/Duo run from?

The name of RUSTSCREEM[KR][JP][DV]Solo/Duo points to Asia, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.85.88.136:22096.

What Rust version is RUSTSCREEM[KR][JP][DV]Solo/Duo on?

Rust network protocol 2635 and build 168909 on Linux is the build RUSTSCREEM[KR][JP][DV]Solo/Duo runs. To get in, your game needs the same protocol; Steam applies the update.

How does RUSTSCREEM[KR][JP][DV]Solo/Duo perform?

Check: fps. Average 221 server fps over the last 48 hours, low of 183. Within range. Peak entity count: 94,610. Buildings, deployables and all else included. Check: memory. Peak use was 3,768 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on RUSTSCREEM[KR][JP][DV]Solo/Duo, and is it online?

Check: connection. RUSTSCREEM[KR][JP][DV]Solo/Duo is online at this moment. Check: restart. The uptime it reports puts the last restart about 25 hours ago. Reading: 100% uptime over the last 3 full days. It was up 72 of 72 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.

Map and rules

What rules does RUSTSCREEM[KR][JP][DV]Solo/Duo enforce, and what are its settings?

No gather rate appears in the name: RUSTSCREEM[KR][JP][DV]Solo/Duo. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

What map is RUSTSCREEM[KR][JP][DV]Solo/Duo on?

Check: map. Procedural, size 4,000, seed 504165978, generated by the game on RUSTSCREEM[KR][JP][DV]Solo/Duo. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to RUSTSCREEM[KR][JP][DV]Solo/Duo?

Check: join. Open Rust, press F1, then enter client.connect 157.85.88.136:22096. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.