RUST METRICSFlight deck · live data
Data live Servers11,718 Players59,183 Populated3,355 Fresh wipes 3 h176 Scan5 min
‹ All servers157.85.88.135:20387
Offline Full Queue Fresh wipe Wipe due No query

Mark Test Server

Offline 157.85.88.135:20387 checked 17h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 233 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,725 ×1000

Entities

48 h range 46,339–48,895 · memory 2,642 MB
1239 ET SINCE RESTART 1D 08H

Uptime

1 days 8 hours since its last restart, at the last reading
7-day average0peak 1
Rank#9,459top 43%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Memory2,642MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75111:0017:0023:0005:0011:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040011:0017:0023:0005:0011:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:58 UTC13d ago 1 – running 0
Wed 7 Oct, 10:48 UTC22d ago 1 halved by day 7 8.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Mark Test Server?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 7 it fell below half.

What wipe timing does Mark Test Server follow?

The rhythm of Mark Test Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 1 hours ago the current world was made.

Lists and filters

Which tags does Mark Test Server carry, and what do they mean?

Tags published by Mark Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Mark Test Server?

Rust Metrics lists featuring Mark Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Mark Test Server sit in the rankings?

Player hours over seven days put Mark Test Server at #9,459, in the top 43% of all ranked servers.

How full does Mark Test Server get?

Status for Mark Test Server: offline. Last seen 17 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 14:00 UTC over the last 48 hours.

Operator and location

Where does Mark Test Server sit?

No region tag on Mark Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 157.85.88.135:20387.

What Rust version is Mark Test Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Mark Test Server. Matching protocol is required to join. Let Steam update your game.

How does Mark Test Server perform?

Over the last 48 hours the average was 239 server fps; the floor was 233. Peak entity count: 48,895. Buildings, deployables and all else included. Reading: 3,178 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Mark Test Server up, and how often does it stay up?

Check: connection. Mark Test Server is offline at this moment. Last contact was 17 hours ago. Check: restart. The uptime it reports puts the last restart about 32 hours ago. Uptime for the last 7 full days: 162 of 168 hours, or 96%. The first sighting on Rust Metrics was 7 October 2026.

Rules and settings

What settings and rules apply on Mark Test Server?

No gather rate appears in the name: Mark Test Server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is Mark Test Server on?

Check: map. Procedural, size 3,000, seed 50000, generated by the game on Mark Test Server. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Mark Test Server?

To join: start Rust, press F1 and type client.connect 157.85.88.135:20387. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.