pink bunny gang
Online 157.85.87.84:21551 checked 10m ago
Server instruments
last reading Wed 09:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 107 · below 20 is lag, below 10 is badEntities
48 h range 42,561–48,674 · memory 2,598 MBUptime
12 h 9 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:43 UTC3d ago | 0 | – | running | 0 |
| Thu 24 Sep, 18:26 UTC33d ago | 3 | halved by day 3 | 29.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 122/100
- 189/225
- 123/700
- 11/200
- 49/1000
Quick answers
from the figures on this pageReset cycle
What happens on pink bunny gang when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3 it fell below half when it didn't.
When does pink bunny gang wipe?
Its rhythm cannot be told from the wipes of pink bunny gang on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 23 hours ago.
Lists and filters
How should you read the tags on pink bunny gang?
Tags published by pink bunny gang, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show pink bunny gang?
On Rust Metrics, pink bunny gang sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does pink bunny gang hold among Rust servers?
Player hours over seven days put pink bunny gang at #15,399, in the top 69% of all ranked servers.
What player count does pink bunny gang carry?
0 of 40 slots are filled on pink bunny gang right now. Seven-day reading: 0 players on average.
Operator and location
Where does pink bunny gang sit?
No region tag on pink bunny gang. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.87.84:21551.
What Rust version is pink bunny gang on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by pink bunny gang. To get in, your game needs the same protocol; Steam applies the update.
Is performance on pink bunny gang within range?
Over the last 48 hours the average was 147 server fps; the floor was 107. Check: entities. The peak was 48,674, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,700 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is pink bunny gang up, and how often does it stay up?
Check: connection. pink bunny gang is online at this moment. By its reported uptime, the last restart was roughly 12 hours ago. Reading: 50% uptime over the last 7 full days. It was up 84 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on pink bunny gang?
Check: gather rate. The name pink bunny gang does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is pink bunny gang on?
From seed 50000, the game generates the procedural map on pink bunny gang. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto pink bunny gang?
Check: join. Open Rust, press F1, then enter client.connect 157.85.87.84:21551. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.