1v1v1
Offline 157.85.87.80:22970 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:15 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 132/100
- 141/225
- 33/200
- 145/700
- 46/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on 1v1v1?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does 1v1v1 wipe, and when?
To tell the rhythm of 1v1v1, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 9 hours ago.
Tag meanings
How should you read the tags on 1v1v1?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): Slots: 3; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from 1v1v1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 1v1v1?
These Rust Metrics lists carry 1v1v1: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does 1v1v1 hold among Rust servers?
Player hours over seven days put 1v1v1 at #15,236, in the top 70% of all ranked servers.
How full does 1v1v1 get?
1v1v1 is not responding; status offline, last seen 13 days 6 hours ago.
Server details
Where does 1v1v1 sit?
No region tag on 1v1v1. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.87.80:22970.
What Rust version is 1v1v1 on?
Version check: Rust network protocol 2634 and build 166586 on Linux, run by 1v1v1. Matching protocol is required to join. Let Steam update your game.
Is 1v1v1 up, and how often does it stay up?
Check: connection. 1v1v1 is offline at this moment. Last contact was 13 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does 1v1v1 enforce, and what are its settings?
Reading the name gives no gather rate for 1v1v1. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is 1v1v1 on?
From seed 1, the game generates the procedural map on 1v1v1. Its size is 2,500. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
How do you connect to 1v1v1?
Press F1 in Rust and enter client.connect 157.85.87.80:22970. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.