ViperVille
Online 157.85.87.39:27082 checked 6m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 126 · below 20 is lag, below 10 is badEntities
48 h range 47,660–50,005 · memory 3,879 MBUptime
2 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 16:42 UTC32d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 130/100
- 72/225
- 22/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ViperVille?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 23 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
What wipe timing does ViperVille follow?
Its rhythm cannot be told from the wipes of ViperVille on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 11 hours ago the current world was made.
Tag meanings
How should you read the tags on ViperVille?
These are the tags ViperVille publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ViperVille appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ViperVille: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does ViperVille hold among Rust servers?
Ranking for ViperVille: #8,795 on seven-day player hours, top 40% of all ranked servers.
What is the population on ViperVille?
0 of 40 slots are filled on ViperVille right now. Check: players over seven days. Average 0, peak 2.
Operator and location
Where does ViperVille sit?
Reading: location. ViperVille gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.87.39:27082.
What Rust version is ViperVille on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by ViperVille. Check: protocol. To join, your game must match; Steam handles the update.
How does ViperVille perform?
Check: fps. Average 153 server fps over the last 48 hours, low of 126. Within range. Check: entities. The peak was 50,005, counting buildings, deployables and the rest of the world. Reading: 3,879 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is ViperVille, and is it online now?
ViperVille reports online. Status: normal. By its reported uptime, the last restart was roughly 2 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is ViperVille configured, and what rules are in force?
Check: gather rate. The name ViperVille does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is ViperVille on?
Size 3,000 and seed 50000: the game generates the procedural map on ViperVille from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto ViperVille?
To join: start Rust, press F1 and type client.connect 157.85.87.39:27082. Or press Launch Rust here and Steam opens the game and connects you.