RUST METRICSFlight deck · live data
Data live Servers11,662 Players33,506 Populated2,814 Fresh wipes 3 h80 Scan5 min
‹ All servers157.85.87.37:27252
Offline Full Queue Fresh wipe Wipe due No query

[EU] Low Pop and Low Map - Classic

Offline 157.85.87.37:27252 checked 44d ago

biweekly wipes vanillaoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,025no region published
Last wipe54d agobiweekly schedule
Next wipe1d 13hFri 30 Oct, 17:07 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Next wipe Friday 30 October, 17:07 UTC, in 1d 13h. Biweekly: 14 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [EU] Low Pop and Low Map - Classic wipe, and when?

An estimate from biweekly: 14 days after its last wipe gives [EU] Low Pop and Low Map - Classic's next wipe. Friday 30 October at 17:07 UTC is when its next wipe is due. 54 days 10 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.

Tags

How should you read the tags on [EU] Low Pop and Low Map - Classic?

Tags published by [EU] Low Pop and Low Map - Classic, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [EU] Low Pop and Low Map - Classic?

On Rust Metrics, [EU] Low Pop and Low Map - Classic sits in these lists: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player count

What position does [EU] Low Pop and Low Map - Classic hold among Rust servers?

Ranking for [EU] Low Pop and Low Map - Classic: #15,025 on seven-day player hours, top – of all ranked servers.

What player count does [EU] Low Pop and Low Map - Classic carry?

[EU] Low Pop and Low Map - Classic is not responding; status offline, last seen 44 days 11 hours ago.

Server

Which location does [EU] Low Pop and Low Map - Classic run from?

Reading: location. Nothing in the tags, but the name of [EU] Low Pop and Low Map - Classic points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.87.37:27252.

What Rust version is [EU] Low Pop and Low Map - Classic on?

Reading: [EU] Low Pop and Low Map - Classic, Rust network protocol 2633 and build 163794, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is [EU] Low Pop and Low Map - Classic, and is it online now?

Check: connection. [EU] Low Pop and Low Map - Classic is offline at this moment. Last contact was 44 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on [EU] Low Pop and Low Map - Classic?

No gather rate appears in the name: [EU] Low Pop and Low Map - Classic. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Oxide plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [EU] Low Pop and Low Map - Classic?

Procedural map on [EU] Low Pop and Low Map - Classic, made by the game's generator.

How to join

What do you do to join [EU] Low Pop and Low Map - Classic?

To join: start Rust, press F1 and type client.connect 157.85.87.37:27252. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^b,^v,gmrust,cs163794,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.