Meduza Classic Test
Offline 157.85.87.35:26698 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:43 UTC24d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 127/100
- 85/225
- 34/700
- 6/200
- 15/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Meduza Classic Test?
The busiest point of its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 6 hours.
When does Meduza Classic Test wipe?
To tell the rhythm of Meduza Classic Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 20 hours ago.
Lists and filters
Which tags does Meduza Classic Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Meduza Classic Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Meduza Classic Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Meduza Classic Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Meduza Classic Test hold among Rust servers?
Ranking for Meduza Classic Test: #15,841 on seven-day player hours, top 72% of all ranked servers.
What player count does Meduza Classic Test carry?
Meduza Classic Test is not responding; status offline, last seen 18 days 17 hours ago.
Operator and location
What location is Meduza Classic Test hosted in?
No region tag on Meduza Classic Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.87.35:26698.
What Rust version is Meduza Classic Test on?
Rust network protocol 2634 and build 166652 on Linux is the build Meduza Classic Test runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Meduza Classic Test, and is it online now?
Meduza Classic Test reports offline. The last reading came 18 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.
Map and rules
How is Meduza Classic Test configured, and what rules are in force?
No gather rate appears in the name: Meduza Classic Test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Meduza Classic Test?
From seed 50000, the game generates the procedural map on Meduza Classic Test. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Meduza Classic Test?
Check: join. Open Rust, press F1, then enter client.connect 157.85.87.35:26698. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.