A Shockbyte x Discord Production Rust Server
Online 157.85.87.249:27254 checked 19m ago
Server instruments
last reading Wed 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 224 · below 20 is lag, below 10 is badEntities
48 h range 5,947–8,233 · memory 2,886 MBUptime
2 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 216/500
- 135/100
- 183/225
- 122/700
- 24/200
- 49/1000
Quick answers
from the figures on this pageWipe schedule
When does A Shockbyte x Discord Production Rust Server wipe?
To tell the rhythm of A Shockbyte x Discord Production Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 9 hours ago.
Lists and filters
How should you read the tags on A Shockbyte x Discord Production Rust Server?
Tags published by A Shockbyte x Discord Production Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): 125 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Shockbyte x Discord Production Rust Server?
Rust Metrics lists featuring A Shockbyte x Discord Production Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?
Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,452, in the top 69% of all ranked servers.
How full does A Shockbyte x Discord Production Rust Server get?
0 of 125 slots are filled on A Shockbyte x Discord Production Rust Server right now. Check: player average. 0 over the last seven days.
Server
Where does A Shockbyte x Discord Production Rust Server sit?
Reading: location. A Shockbyte x Discord Production Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.87.249:27254.
What Rust version is A Shockbyte x Discord Production Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte x Discord Production Rust Server runs. Matching protocol is required to join. Let Steam update your game.
How does A Shockbyte x Discord Production Rust Server perform?
Over the last 48 hours the average was 236 server fps; the floor was 224. Peak entity count: 8,233. Buildings, deployables and all else included. Check: memory. Peak use was 2,986 MB. Expect lag when fps falls and entities climb.
Is A Shockbyte x Discord Production Rust Server up, and how often does it stay up?
Reading: online. A Shockbyte x Discord Production Rust Server answers right now. By its reported uptime, the last restart was roughly 2 days 4 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Rules and settings
How is A Shockbyte x Discord Production Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for A Shockbyte x Discord Production Rust Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Shockbyte x Discord Production Rust Server on?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte x Discord Production Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto A Shockbyte x Discord Production Rust Server?
Press F1 in Rust and enter client.connect 157.85.87.249:27254. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.