RUST METRICSFlight deck · live data
Data live Servers11,649 Players43,286 Populated3,030 Fresh wipes 3 h94 Scan5 min
‹ All servers157.85.87.216:23419
Online Full Queue Fresh wipe Wipe due No query

IRAQI

Online 157.85.87.216:23419 checked 13m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 101 SERVER FPS

Server fps

48 h low 89 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 68,869 ×1000

Entities

48 h range 64,960–69,085 · memory 3,428 MB
1239 ET SINCE RESTART 21:26

Uptime

21 h 26 min since its last restart, at the last reading
7-day average0peak 2
Rank#7,266top 33%
Last wipe23h agono schedule published
Next wipe–no rhythm it keeps
Memory3,428MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5208:0012:0017:0022:0003:0007:00Wiped Wed 28 Oct, 08:31 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020008:0012:0017:0022:0003:0007:00Wiped Wed 28 Oct, 08:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:31 UTC23h ago – – running 0
Sat 24 Oct, 08:35 UTC4d ago 2 halved by day 2 4 days 0
Fri 23 Oct, 18:45 UTC5d ago 2 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on IRAQI when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 8 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 2 it fell below half.

When does IRAQI wipe?

No next wipe can be predicted for IRAQI, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 hours ago.

Lists and filters

How should you read the tags on IRAQI?

These are the tags IRAQI publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does IRAQI appear in Rust Metrics lists and filters?

Rust Metrics lists featuring IRAQI: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does IRAQI hold among Rust servers?

Player hours over seven days put IRAQI at #7,266, in the top 33% of all ranked servers.

How full does IRAQI get?

Current headcount on IRAQI: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 11:00 UTC, averaging 2 players at that hour.

Server details

What location is IRAQI hosted in?

No region comes from IRAQI. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.85.87.216:23419.

What Rust version is IRAQI on?

Rust network protocol 2635 and build 168909 on Linux is the build IRAQI runs. Matching protocol is required to join. Let Steam update your game.

Is performance on IRAQI within range?

Check: fps. Average 114 server fps over the last 48 hours, low of 89. Within range. Check: entities. The peak was 69,085, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,676 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is IRAQI up, and how often does it stay up?

IRAQI reports online. Status: normal. Reading: uptime. About 21 hours ago it restarted, on its own count. Uptime for the last 5 full days: 72 of 120 hours, or 60%. Check: first contact. Rust Metrics logged it on 23 October 2026.

Rules and settings

What settings and rules apply on IRAQI?

Reading the name gives no gather rate for IRAQI. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is IRAQI on?

Check: map. Procedural, size 3,500, seed 1862422565, generated by the game on IRAQI. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to IRAQI?

Check: join. Open Rust, press F1, then enter client.connect 157.85.87.216:23419. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.