IRAQI
Online 157.85.87.216:23419 checked 13m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 89 · below 20 is lag, below 10 is badEntities
48 h range 64,960–69,085 · memory 3,428 MBUptime
21 h 26 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:31 UTC23h ago | – | – | running | 0 |
| Sat 24 Oct, 08:35 UTC4d ago | 2 | halved by day 2 | 4 days | 0 |
| Fri 23 Oct, 18:45 UTC5d ago | 2 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/500
- 123/100
- 136/225
- 47/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
What happens on IRAQI when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 8 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 2 it fell below half.
When does IRAQI wipe?
No next wipe can be predicted for IRAQI, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 hours ago.
Lists and filters
How should you read the tags on IRAQI?
These are the tags IRAQI publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does IRAQI appear in Rust Metrics lists and filters?
Rust Metrics lists featuring IRAQI: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does IRAQI hold among Rust servers?
Player hours over seven days put IRAQI at #7,266, in the top 33% of all ranked servers.
How full does IRAQI get?
Current headcount on IRAQI: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 11:00 UTC, averaging 2 players at that hour.
Server details
What location is IRAQI hosted in?
No region comes from IRAQI. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.85.87.216:23419.
What Rust version is IRAQI on?
Rust network protocol 2635 and build 168909 on Linux is the build IRAQI runs. Matching protocol is required to join. Let Steam update your game.
Is performance on IRAQI within range?
Check: fps. Average 114 server fps over the last 48 hours, low of 89. Within range. Check: entities. The peak was 69,085, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,676 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is IRAQI up, and how often does it stay up?
IRAQI reports online. Status: normal. Reading: uptime. About 21 hours ago it restarted, on its own count. Uptime for the last 5 full days: 72 of 120 hours, or 60%. Check: first contact. Rust Metrics logged it on 23 October 2026.
Rules and settings
What settings and rules apply on IRAQI?
Reading the name gives no gather rate for IRAQI. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is IRAQI on?
Check: map. Procedural, size 3,500, seed 1862422565, generated by the game on IRAQI. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to IRAQI?
Check: join. Open Rust, press F1, then enter client.connect 157.85.87.216:23419. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.