RUST METRICSFlight deck · live data
Data live Servers11,722 Players61,093 Populated3,368 Fresh wipes 3 h184 Scan5 min
‹ All servers157.85.87.206:21438
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 157.85.87.206:21438 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 114 SERVER FPS

Server fps

48 h low 34 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 71,894 ×1000

Entities

48 h range 68,945–72,517 · memory 2,997 MB
1239 ET SINCE RESTART 2D 18H

Uptime

2 days 18 hours since its last restart, at the last reading
7-day average0peak 5
Rank#7,487top 34%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Memory2,997MBat the last reading
REC 1

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in, with 1 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:53 UTC7d ago 5+1 queue – running 0
Fri 16 Oct, 21:14 UTC12d ago 4 held half 4.8 days 0
Tue 13 Oct, 15:23 UTC15d ago 4 held half 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on A Shockbyte Rust Server when wipe day comes?

An average of 4 players came at the busiest on its recent wipes. With 1 more waiting in the queue, the crowd peaked 24 hours after the wipe on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does A Shockbyte Rust Server follow?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days 19 hours ago the current world was made.

Tags

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server?

These Rust Metrics lists carry A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #7,487 on seven-day player hours, top 34% of all ranked servers.

What player count does A Shockbyte Rust Server carry?

0 of 10 slots are filled on A Shockbyte Rust Server right now. Seven-day check: 0 players on average. Peak reading: 5.

Server details

What location is A Shockbyte Rust Server hosted in?

No region comes from A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 157.85.87.206:21438.

What Rust version is A Shockbyte Rust Server on?

Version check: Rust network protocol 2635 and build 167781 on Linux, run by A Shockbyte Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on A Shockbyte Rust Server within range?

Reading: 111 server fps on average across the last 48 hours. It never dropped below 34. Check: entities. The peak was 72,517, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,383 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on A Shockbyte Rust Server, and is it online?

Reading: online. A Shockbyte Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 18 hours ago. Reading: 97% uptime over the last 7 full days. It was up 163 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.

Map and rules

What rules does A Shockbyte Rust Server enforce, and what are its settings?

Check: gather rate. The name A Shockbyte Rust Server does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is A Shockbyte Rust Server on?

Size 3,500 and seed 833938114: the game generates the procedural map on A Shockbyte Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to A Shockbyte Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 157.85.87.206:21438. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.