DRIFT 2X EU | Coming Soon | Private Playtesting
Online EU 157.85.87.201:28015 checked 14m ago
Server instruments
last reading Wed 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 170 · below 20 is lag, below 10 is badEntities
48 h range 21,336–23,482 · memory 4,171 MBUptime
6 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 17:49 UTC, in 14h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Wed 28 Oct, 17:49 UTC14h
- WPT 2Wed 4 Nov, 17:49 UTC7d 14h
- WPT 3Thu 5 Nov, 19:00 UTC8d 15hFW
- WPT 4Wed 11 Nov, 17:49 UTC14d 14h
- WPT 5Wed 18 Nov, 17:49 UTC21d 14h
- WPT 6Wed 25 Nov, 17:49 UTC28d 14h
- WPT 7Wed 2 Dec, 17:49 UTC35d 14h
- WPT 8Thu 3 Dec, 19:00 UTC36d 15hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 17:49 UTC13d ago | 8 | – | running | 2 |
| Wed 7 Oct, 19:28 UTC20d ago | 10 | halved by day 3 | 6.9 days | 1 |
| Mon 5 Oct, 15:54 UTC22d ago | 9 | held half | 2.1 days | 1 |
| Sun 4 Oct, 11:53 UTC23d ago | 11 | – | 1.2 days | 1 |
| Thu 1 Oct, 15:10 UTC26d ago | 8 | held half | 2.9 days | 0 |
| Thu 1 Oct, 00:48 UTC27d ago | 8 | – | 0.6 days | 2 |
| Tue 29 Sep, 17:11 UTC28d ago | 8 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/100
- 77/1000
- 17/500
- 76/110
- 32/100
- 8/800
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on DRIFT 2X EU | Coming Soon | Private Playtesting?
At their busiest, its recent wipes drew 9 players on average. Peak crowd on the latest wipe: 5 hours in. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. When it didn't hold, by day 3 it fell below half.
How often does DRIFT 2X EU | Coming Soon | Private Playtesting wipe, and when?
Its tag guides the prediction: too few of DRIFT 2X EU | Coming Soon | Private Playtesting's wipes are on record to confirm its schedule. Due on Wednesday 28 October at 17:49 UTC is its next wipe. The world it runs now was made 13 days 9 hours ago. A weekly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on DRIFT 2X EU | Coming Soon | Private Playtesting?
These are the tags DRIFT 2X EU | Coming Soon | Private Playtesting publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): Slots: 75; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show DRIFT 2X EU | Coming Soon | Private Playtesting?
On Rust Metrics, DRIFT 2X EU | Coming Soon | Private Playtesting sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Occupancy
Where does DRIFT 2X EU | Coming Soon | Private Playtesting sit in the rankings?
Ranked by seven-day player hours, DRIFT 2X EU | Coming Soon | Private Playtesting sits at #14,885 and #2,534 in Europe, inside the top 67%.
What player count does DRIFT 2X EU | Coming Soon | Private Playtesting carry?
Current headcount on DRIFT 2X EU | Coming Soon | Private Playtesting: 0 players, 75 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is DRIFT 2X EU | Coming Soon | Private Playtesting hosted in?
Reading: location. The EU tag puts DRIFT 2X EU | Coming Soon | Private Playtesting in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.87.201:28015.
What Rust version is DRIFT 2X EU | Coming Soon | Private Playtesting on?
Reading: DRIFT 2X EU | Coming Soon | Private Playtesting, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on DRIFT 2X EU | Coming Soon | Private Playtesting within range?
Reading: 231 server fps on average across the last 48 hours. It never dropped below 170. Peak entity count: 23,482. Buildings, deployables and all else included. Check: memory. Peak use was 4,298 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on DRIFT 2X EU | Coming Soon | Private Playtesting, and is it online?
Check: connection. DRIFT 2X EU | Coming Soon | Private Playtesting is online at this moment. By its reported uptime, the last restart was roughly 6 days 7 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Map and rules
How is DRIFT 2X EU | Coming Soon | Private Playtesting configured, and what rules are in force?
Gather rate check: 2x. That comes from the name DRIFT 2X EU | Coming Soon | Private Playtesting. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is DRIFT 2X EU | Coming Soon | Private Playtesting on?
Size 3,500 and seed 50000: the game generates the procedural map on DRIFT 2X EU | Coming Soon | Private Playtesting from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How do you connect to DRIFT 2X EU | Coming Soon | Private Playtesting?
Press F1 in Rust and enter client.connect 157.85.87.201:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://driftrust.com is where its website sits.
