RUST METRICSFlight deck · live data
Data live Servers11,618 Players32,056 Populated2,785 Fresh wipes 3 h68 Scan5 min
‹ All servers157.85.87.161:27184
Offline Full Queue Fresh wipe Wipe due No query

SIGNAL | Vanilla+

Offline 157.85.87.161:27184 checked 39d ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,490top 69%
Last wipe45d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 13 Sep, 13:31 UTC45d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on SIGNAL | Vanilla+ when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does SIGNAL | Vanilla+ follow?

The rhythm of SIGNAL | Vanilla+'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 15 hours ago.

Tag meanings

How should you read the tags on SIGNAL | Vanilla+?

These are the tags SIGNAL | Vanilla+ publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show SIGNAL | Vanilla+?

These Rust Metrics lists carry SIGNAL | Vanilla+: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does SIGNAL | Vanilla+ sit in the rankings?

Player hours over seven days put SIGNAL | Vanilla+ at #15,490, in the top 69% of all ranked servers.

How full does SIGNAL | Vanilla+ get?

SIGNAL | Vanilla+ is not responding; status offline, last seen 39 days 8 hours ago.

Operator and location

Which location does SIGNAL | Vanilla+ run from?

Reading: location. SIGNAL | Vanilla+ gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.87.161:27184.

What Rust version is SIGNAL | Vanilla+ on?

Version check: Rust network protocol 2633 and build 164530 on Linux, run by SIGNAL | Vanilla+. To get in, your game needs the same protocol; Steam applies the update.

Is SIGNAL | Vanilla+ up, and how often does it stay up?

Reading: offline. SIGNAL | Vanilla+ last answered 39 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on SIGNAL | Vanilla+?

Reading the name gives no gather rate for SIGNAL | Vanilla+. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

Which map is live on SIGNAL | Vanilla+?

Check: map. Procedural, size 3,000, seed 50000, generated by the game on SIGNAL | Vanilla+. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join SIGNAL | Vanilla+?

Check: join. Open Rust, press F1, then enter client.connect 157.85.87.161:27184. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://signal-frontend.onecupoftea93.workers.dev/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^z,^y,^v,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Game build reading: 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.