S|W
Online 157.85.87.146:23324 checked 12m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 123 · below 20 is lag, below 10 is badEntities
48 h range 43,062–45,569 · memory 3,514 MBUptime
2 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 49/500
- 133/100
- 63/225
- 15/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe schedule
When does S|W wipe?
The rhythm of S|W's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 16 hours ago.
Lists and filters
How should you read the tags on S|W?
These are the tags S|W publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does S|W appear in Rust Metrics lists and filters?
On Rust Metrics, S|W sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does S|W hold among Rust servers?
Player hours over seven days put S|W at #9,367, in the top 42% of all ranked servers.
What is the population on S|W?
0 of 40 slots are filled on S|W right now. Seven-day check: 0 players on average. Peak reading: 2.
Server details
Which location does S|W run from?
Reading: location. S|W gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.87.146:23324.
What Rust version is S|W on?
Rust network protocol 2635 and build 167781 on Linux is the build S|W runs. Matching protocol is required to join. Let Steam update your game.
How does S|W perform?
Check: fps. Average 151 server fps over the last 48 hours, low of 123. Within range. Peak entity count: 45,569. Buildings, deployables and all else included. Memory peak: 3,854 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on S|W, and is it online?
S|W reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 13 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 21 October 2026.
Rules and settings
What settings and rules apply on S|W?
Reading the name gives no gather rate for S|W. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on S|W?
Check: map. Procedural, size 3,000, seed 618226138, generated by the game on S|W. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to S|W?
Press F1 in Rust and enter client.connect 157.85.87.146:23324. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.