RUST METRICSFlight deck · live data
Data live Servers11,701 Players41,011 Populated3,012 Fresh wipes 3 h94 Scan5 min
‹ All servers157.85.87.138:24497
Online Full Queue Fresh wipe Wipe due No query

TwoStepRusty

Online 157.85.87.138:24497 checked 7m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 181 SERVER FPS

Server fps

48 h low 102 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 29,414 ×1000

Entities

48 h range 27,364–64,674 · memory 3,636 MB
1239 ET SINCE RESTART 1D 18H

Uptime

1 days 18 hours since its last restart, at the last reading
7-day average0peak 1
Rank#13,715top 62%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory3,636MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75102:0011:0020:0005:0014:0000:00Wiped Tue 27 Oct, 05:26 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040002:0011:0020:0005:0014:0000:00Wiped Tue 27 Oct, 05:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 05:26 UTC1d ago – – running 0
Tue 13 Oct, 10:51 UTC15d ago 2 halved by day 2 13.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on TwoStepRusty when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 3 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 2 it fell below half.

How often does TwoStepRusty wipe, and when?

To tell the rhythm of TwoStepRusty, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 hours ago.

Tag meanings

Which tags does TwoStepRusty carry, and what do they mean?

Tags published by TwoStepRusty, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show TwoStepRusty?

On Rust Metrics, TwoStepRusty sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does TwoStepRusty sit in the rankings?

Player hours over seven days put TwoStepRusty at #13,715, in the top 62% of all ranked servers.

What is the population on TwoStepRusty?

Current headcount on TwoStepRusty: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 06:00 UTC, averaging 1 players at that hour.

Server

Which location does TwoStepRusty run from?

No region comes from TwoStepRusty. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.87.138:24497.

What Rust version is TwoStepRusty on?

Reading: TwoStepRusty, Rust network protocol 2635 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on TwoStepRusty within range?

Over the last 48 hours the average was 183 server fps; the floor was 102. Check: entities. The peak was 64,674, counting buildings, deployables and the rest of the world. Reading: 4,011 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on TwoStepRusty, and is it online?

TwoStepRusty reports online. Status: normal. Reading: uptime. About 42 hours ago it restarted, on its own count. Uptime for the last 7 full days: 108 of 168 hours, or 64%. The first sighting on Rust Metrics was 12 October 2026.

Rules and settings

How is TwoStepRusty configured, and what rules are in force?

Check: gather rate. The name TwoStepRusty does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on TwoStepRusty?

From seed 836222774, the game generates the procedural map on TwoStepRusty. Its size is 2,500. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join TwoStepRusty?

To join: start Rust, press F1 and type client.connect 157.85.87.138:24497. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.