Pirate's Haven | Nassau | PvE | RP
Online 157.85.86.85:26063 checked 7m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 223 · below 20 is lag, below 10 is badEntities
48 h range 6,042–8,298 · memory 2,665 MBUptime
5 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:15 UTC FW27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 23:31 UTC30d ago | 1 | held half | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 121/100
- 46/225
- 35/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Pirate's Haven | Nassau | PvE | RP?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does Pirate's Haven | Nassau | PvE | RP wipe?
Its rhythm cannot be told from the wipes of Pirate's Haven | Nassau | PvE | RP on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 1 hours ago.
Lists and filters
How should you read the tags on Pirate's Haven | Nassau | PvE | RP?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Pirate's Haven | Nassau | PvE | RP. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Pirate's Haven | Nassau | PvE | RP appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Pirate's Haven | Nassau | PvE | RP: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Pirate's Haven | Nassau | PvE | RP sit in the rankings?
Player hours over seven days put Pirate's Haven | Nassau | PvE | RP at #15,349, in the top 69% of all ranked servers.
What player count does Pirate's Haven | Nassau | PvE | RP carry?
Current headcount on Pirate's Haven | Nassau | PvE | RP: 0 players, 75 slots available. Seven-day reading: 0 players on average.
Server
What location is Pirate's Haven | Nassau | PvE | RP hosted in?
No region comes from Pirate's Haven | Nassau | PvE | RP. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.86.85:26063.
What Rust version is Pirate's Haven | Nassau | PvE | RP on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by Pirate's Haven | Nassau | PvE | RP. Matching protocol is required to join. Let Steam update your game.
How does Pirate's Haven | Nassau | PvE | RP perform?
Over the last 48 hours the average was 237 server fps; the floor was 223. Check: entities. The peak was 8,298, counting buildings, deployables and the rest of the world. Reading: 2,899 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Pirate's Haven | Nassau | PvE | RP up, and how often does it stay up?
Reading: online. Pirate's Haven | Nassau | PvE | RP answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 4 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Rules and settings
How is Pirate's Haven | Nassau | PvE | RP configured, and what rules are in force?
No gather rate appears in the name: Pirate's Haven | Nassau | PvE | RP. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Pirate's Haven | Nassau | PvE | RP?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on Pirate's Haven | Nassau | PvE | RP. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto Pirate's Haven | Nassau | PvE | RP?
To join: start Rust, press F1 and type client.connect 157.85.86.85:26063. Or press Launch Rust here and Steam opens the game and connects you.