myserver1
Online 157.85.86.75:23974 checked 10m ago
Server instruments
last reading Wed 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 84 · below 20 is lag, below 10 is badEntities
48 h range 87,576–90,326 · memory 5,053 MBUptime
4 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:40 UTC FW26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 01:31 UTC27d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 134/100
- 41/225
- 33/700
- 9/200
- 11/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on myserver1?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours.
How often does myserver1 wipe, and when?
To tell the rhythm of myserver1, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 5 hours ago.
Lists and filters
How should you read the tags on myserver1?
These are the tags myserver1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show myserver1?
On Rust Metrics, myserver1 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does myserver1 sit in the rankings?
Player hours over seven days put myserver1 at #9,090, in the top 41% of all ranked servers.
What is the population on myserver1?
0 of 4 slots are filled on myserver1 right now. Seven-day check: 0 players on average. Peak reading: 2.
Server details
What location is myserver1 hosted in?
No region tag on myserver1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.86.75:23974.
What Rust version is myserver1 on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by myserver1. Check: protocol. To join, your game must match; Steam handles the update.
How does myserver1 perform?
Over the last 48 hours the average was 106 server fps; the floor was 84. Check: entities. The peak was 90,326, counting buildings, deployables and the rest of the world. Reading: 5,689 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is myserver1 up, and how often does it stay up?
Check: connection. myserver1 is online at this moment. Reading: uptime. About 4 days 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on myserver1?
Check: gather rate. The name myserver1 does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on myserver1?
From seed 1374978814, the game generates the procedural map on myserver1. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to myserver1?
Check: join. Open Rust, press F1, then enter client.connect 157.85.86.75:23974. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.