The BushWacksSwamp
Online 157.85.86.231:28015 checked 14m ago
Server instruments
last reading Wed 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 81 · below 20 is lag, below 10 is badEntities
48 h range 103,771–109,724 · memory 3,847 MBUptime
3 h 48 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 6hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 6hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:32 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 131/100
- 179/225
- 134/700
- 14/200
- 53/1000
Quick answers
from the figures on this pageWipe timing
What happens on The BushWacksSwamp when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does The BushWacksSwamp wipe, and when?
Once a month The BushWacksSwamp wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 13 hours ago the current world was made.
Tag meanings
How should you read the tags on The BushWacksSwamp?
Tags published by The BushWacksSwamp, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does The BushWacksSwamp appear in Rust Metrics lists and filters?
Rust Metrics lists featuring The BushWacksSwamp: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does The BushWacksSwamp hold among Rust servers?
Ranking for The BushWacksSwamp: #5,523 on seven-day player hours, top 25% of all ranked servers.
What is the population on The BushWacksSwamp?
Current headcount on The BushWacksSwamp: 0 players, 20 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 22:00 UTC, 1 players on average.
Server details
Where does The BushWacksSwamp sit?
Reading: location. The BushWacksSwamp gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.86.231:28015.
What Rust version is The BushWacksSwamp on?
Rust network protocol 2635 and build 168909 on Linux is the build The BushWacksSwamp runs. Check: protocol. To join, your game must match; Steam handles the update.
How does The BushWacksSwamp perform?
Check: fps. Average 99 server fps over the last 48 hours, low of 81. Within range. Reading: 109,724 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,579 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on The BushWacksSwamp, and is it online?
The BushWacksSwamp reports online. Status: normal. By its reported uptime, the last restart was roughly 3 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is The BushWacksSwamp configured, and what rules are in force?
No gather rate appears in the name: The BushWacksSwamp. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is The BushWacksSwamp on?
Size 4,250 and seed 1427009932: the game generates the procedural map on The BushWacksSwamp from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto The BushWacksSwamp?
Check: join. Open Rust, press F1, then enter client.connect 157.85.86.231:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.