VoltMoto
Offline 157.85.86.217:26464 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 13:36 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 134/100
- 135/225
- 28/200
- 147/700
- 46/1000
Quick answers
from the figures on this pageReset cycle
What happens on VoltMoto when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does VoltMoto follow?
The rhythm of VoltMoto's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 6 hours ago.
Lists and filters
Which tags does VoltMoto carry, and what do they mean?
These are the tags VoltMoto publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show VoltMoto?
These Rust Metrics lists carry VoltMoto: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does VoltMoto sit in the rankings?
Ranking for VoltMoto: #15,366 on seven-day player hours, top 71% of all ranked servers.
What player count does VoltMoto carry?
Reading for VoltMoto: offline at this moment; last seen 14 days 8 hours ago.
Operator and location
Where does VoltMoto sit?
No region tag on VoltMoto. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.86.217:26464.
What Rust version is VoltMoto on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by VoltMoto. Matching protocol is required to join. Let Steam update your game.
What is the uptime on VoltMoto, and is it online?
Reading: offline. VoltMoto last answered 14 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 30 September 2026.
Settings and map
How is VoltMoto configured, and what rules are in force?
No gather rate appears in the name: VoltMoto. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on VoltMoto?
From seed 50000, the game generates the procedural map on VoltMoto. Its size is 1,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to VoltMoto?
Press F1 in Rust and enter client.connect 157.85.86.217:26464. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.