[Bio] Private Server
Offline 157.85.86.211:28015 checked 5h ago
Server instruments
last reading Tue 20:00 UTCPlayers now
50% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 49,604–52,288 · memory 3,207 MBUptime
1 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW26d ago | 2 | – | running | 0 |
| Sat 19 Sep, 09:09 UTC38d ago | 1 | held half | 12.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 134/100
- 41/225
- 33/700
- 9/200
- 11/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [Bio] Private Server?
The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
How often does [Bio] Private Server wipe, and when?
To tell the rhythm of [Bio] Private Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 7 hours ago.
Tag meanings
Which tags does [Bio] Private Server carry, and what do they mean?
Tags published by [Bio] Private Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [Bio] Private Server appear in Rust Metrics lists and filters?
On Rust Metrics, [Bio] Private Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does [Bio] Private Server sit in the rankings?
Ranking for [Bio] Private Server: #3,889 on seven-day player hours, top 18% of all ranked servers.
How full does [Bio] Private Server get?
[Bio] Private Server is not responding; status offline, last seen 5 hours ago. Check: players over seven days. Average 1, peak 2. Average at the busiest hour was 2 players, at 14:00 UTC over the last 48 hours.
Server details
Which location does [Bio] Private Server run from?
No region tag on [Bio] Private Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.86.211:28015.
What Rust version is [Bio] Private Server on?
Rust network protocol 2635 and build 168909 on Linux is the build [Bio] Private Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [Bio] Private Server within range?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 60. Reading: 52,288 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,207 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is [Bio] Private Server, and is it online now?
Check: connection. [Bio] Private Server is offline at this moment. Last contact was 5 hours ago. Check: restart. The uptime it reports puts the last restart about 39 hours ago. Reading: 93% uptime over the last 7 full days. It was up 157 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does [Bio] Private Server enforce, and what are its settings?
Reading the name gives no gather rate for [Bio] Private Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on [Bio] Private Server?
From seed 50000, the game generates the procedural map on [Bio] Private Server. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to [Bio] Private Server?
To join: start Rust, press F1 and type client.connect 157.85.86.211:28015. Or press Launch Rust here and Steam opens the game and connects you.