RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h37 Scan5 min
‹ All servers157.85.86.206:22366
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Offline 157.85.86.206:22366 checked 13d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,156top 70%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6.5

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 10:11 UTC23d ago 1 – running 0
Thu 1 Oct, 21:04 UTC FW26d ago 1 halved by day 1 3.5 days 0
Fri 18 Sep, 05:32 UTC40d ago 1 halved by day 12 13.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on A Shockbyte Rust Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 6.5 it fell below half.

How often does A Shockbyte Rust Server wipe, and when?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 9 hours ago.

Tags

How should you read the tags on A Shockbyte Rust Server?

Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does A Shockbyte Rust Server hold among Rust servers?

Player hours over seven days put A Shockbyte Rust Server at #15,156, in the top 70% of all ranked servers.

How full does A Shockbyte Rust Server get?

A Shockbyte Rust Server is not responding; status offline, last seen 13 days 14 hours ago.

Server details

Where does A Shockbyte Rust Server sit?

No region tag on A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 157.85.86.206:22366.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2634 and build 167781 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is A Shockbyte Rust Server, and is it online now?

Check: connection. A Shockbyte Rust Server is offline at this moment. Last contact was 13 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 September 2026.

Map and rules

What settings and rules apply on A Shockbyte Rust Server?

Check: gather rate. The name A Shockbyte Rust Server does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is A Shockbyte Rust Server on?

From seed 683744944, the game generates the procedural map on A Shockbyte Rust Server. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 157.85.86.206:22366. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.