A Shockbyte Rust Server
Online 157.85.86.169:28870 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 145 · below 20 is lag, below 10 is badEntities
48 h range 43,557–52,066 · memory 2,623 MBUptime
8 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 00:44 UTC19d ago | 3 | – | running | 0 |
| Thu 1 Oct, 22:26 UTC FW26d ago | 4 | halved by day 4 | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What happens on A Shockbyte Rust Server when wipe day comes?
The busiest point of its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 4 it fell below half.
When does A Shockbyte Rust Server wipe?
To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 19 days 18 hours ago the current world was made.
Tags
How should you read the tags on A Shockbyte Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #12,328, in the top 56% of all ranked servers.
How full does A Shockbyte Rust Server get?
0 of 40 slots are filled on A Shockbyte Rust Server right now. Seven-day check: 0 players on average. Peak reading: 2.
Server details
Which location does A Shockbyte Rust Server run from?
No region comes from A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.86.169:28870.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Matching protocol is required to join. Let Steam update your game.
How does A Shockbyte Rust Server perform?
Check: fps. Average 197 server fps over the last 48 hours, low of 145. Within range. Reading: 52,066 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,179 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on A Shockbyte Rust Server, and is it online?
Check: connection. A Shockbyte Rust Server is online at this moment. By its reported uptime, the last restart was roughly 8 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does A Shockbyte Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Shockbyte Rust Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is A Shockbyte Rust Server on?
Size 3,000 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 157.85.86.169:28870. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.