YotaLand
Offline 157.85.86.129:25914 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 123/100
- 34/225
- 31/700
- 6/200
- 4/1000
Quick answers
from the figures on this pageWipe timing
How often does YotaLand wipe, and when?
To tell the rhythm of YotaLand, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 55 days 4 hours ago the current world was made.
Tag meanings
Which tags does YotaLand carry, and what do they mean?
Tags published by YotaLand, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does YotaLand appear in Rust Metrics lists and filters?
Rust Metrics lists featuring YotaLand: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does YotaLand sit in the rankings?
Player hours over seven days put YotaLand at #15,490, in the top 70% of all ranked servers.
How full does YotaLand get?
YotaLand is not responding; status offline, last seen 40 days ago.
Server details
What location is YotaLand hosted in?
No region comes from YotaLand. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.86.129:25914.
What Rust version is YotaLand on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by YotaLand. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on YotaLand, and is it online?
YotaLand reports offline. The last reading came 40 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does YotaLand enforce, and what are its settings?
No gather rate appears in the name: YotaLand. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is YotaLand on?
Size 3,500 and seed 1: the game generates the procedural map on YotaLand from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join YotaLand?
Press F1 in Rust and enter client.connect 157.85.86.129:25914. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.