RUST METRICSFlight deck · live data
Data live Servers11,874 Players88,657 Populated4,001 Fresh wipes 3 h163 Scan5 min
‹ All servers157.85.85.56:29795
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Offline 157.85.85.56:29795 checked 15h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 04:00 UTC
0 3 6 9 12 PAX 0 /12

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 222 SERVER FPS

Server fps

48 h low 199 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 18,587 ×1000

Entities

48 h range 16,495–18,699 · memory 2,414 MB
1239 ET SINCE RESTART 18:46

Uptime

18 h 46 min since its last restart, at the last reading
7-day average0peak –
Rank#15,388top 70%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Memory2,414MBat the last reading
REC 1

Players

AveragePeak
0123421:0003:0009:0016:0022:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040021:0003:0009:0016:0022:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct15 Oct21 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 18:58 UTC18d ago 5 – running 0
Fri 2 Oct, 13:23 UTC25d ago 5 halved by day 2 7.2 days 0
Sat 26 Sep, 19:09 UTC31d ago 4 halved by day 1 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on A Shockbyte Rust Server when wipe day comes?

An average of 5 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1.5 when it didn't.

What wipe timing does A Shockbyte Rust Server follow?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 1 hours ago.

Tags

Which tags does A Shockbyte Rust Server carry, and what do they mean?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp12 (Max players): 12 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #15,388 on seven-day player hours, top 70% of all ranked servers.

What player count does A Shockbyte Rust Server carry?

Reading for A Shockbyte Rust Server: offline at this moment; last seen 15 hours ago. Seven-day reading: 0 players on average.

Server details

What location is A Shockbyte Rust Server hosted in?

Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.85.56:29795.

What Rust version is A Shockbyte Rust Server on?

Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on A Shockbyte Rust Server within range?

Reading: 218 server fps on average across the last 48 hours. It never dropped below 199. Check: entities. The peak was 18,699, counting buildings, deployables and the rest of the world. Reading: 3,620 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is A Shockbyte Rust Server up, and how often does it stay up?

Reading: offline. A Shockbyte Rust Server last answered 15 hours ago. Check: restart. The uptime it reports puts the last restart about 18 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 26 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does A Shockbyte Rust Server enforce, and what are its settings?

No gather rate appears in the name: A Shockbyte Rust Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is A Shockbyte Rust Server on?

From seed 1575578214, the game generates the procedural map on A Shockbyte Rust Server. Its size is 2,100. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join A Shockbyte Rust Server?

Press F1 in Rust and enter client.connect 157.85.85.56:29795. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rustmaps.com/map/2100_1575578214.

PLACARDS

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp12
Max players 12 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.