A Shockbyte Rust Server
Offline 157.85.85.50:28413 checked 13h ago
Server instruments
last reading Wed 13:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 8 · below 20 is lag, below 10 is badEntities
48 h range 66,229–69,040 · memory 2,939 MBUptime
5 h 53 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 11:53 UTC23d ago | 1 | – | running | 1 |
| Thu 1 Oct, 22:29 UTC FW27d ago | 0 | – | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 129/100
- 28/225
- 12/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on A Shockbyte Rust Server?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does A Shockbyte Rust Server follow?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 23 days 14 hours ago.
Lists and filters
Which tags does A Shockbyte Rust Server carry, and what do they mean?
These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
These Rust Metrics lists carry A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does A Shockbyte Rust Server hold among Rust servers?
Ranking for A Shockbyte Rust Server: #15,353 on seven-day player hours, top 69% of all ranked servers.
What is the population on A Shockbyte Rust Server?
Reading for A Shockbyte Rust Server: offline at this moment; last seen 13 hours ago. Seven-day reading: 0 players on average.
Server details
What location is A Shockbyte Rust Server hosted in?
Reading: location. A Shockbyte Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.85.50:28413.
What Rust version is A Shockbyte Rust Server on?
Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on A Shockbyte Rust Server within range?
Reading: 102 server fps on average across the last 48 hours. It never dropped below 8. Check: entities. The peak was 69,040, counting buildings, deployables and the rest of the world. Reading: 4,094 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is A Shockbyte Rust Server up, and how often does it stay up?
Reading: offline. A Shockbyte Rust Server last answered 13 hours ago. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 7 full days: 52 of 168 hours, or 31%. Check: first contact. Rust Metrics logged it on 1 October 2026.
Rules and settings
What rules does A Shockbyte Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for A Shockbyte Rust Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
Which map is live on A Shockbyte Rust Server?
From seed 1862422565, the game generates the procedural map on A Shockbyte Rust Server. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 157.85.85.50:28413. Or press Launch Rust here and Steam opens the game and connects you.