Testserver
Online 157.85.85.43:23120 checked 7m ago
Server instruments
last reading Wed 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 226 · below 20 is lag, below 10 is badEntities
48 h range 6,034–8,374 · memory 2,801 MBUptime
5 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:50 UTC7d ago | 1 | – | running | 0 |
| Thu 1 Oct, 15:21 UTC26d ago | 1 | halved by day 1 | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 178/500
- 128/100
- 0/225
- 150/700
- 15/200
- 46/1000
Quick answers
from the figures on this pageWipe timing
What happens on Testserver when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
How often does Testserver wipe, and when?
Its rhythm cannot be told from the wipes of Testserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 21 hours ago the current world was made.
Tag meanings
How should you read the tags on Testserver?
These are the tags Testserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Testserver?
On Rust Metrics, Testserver sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Testserver hold among Rust servers?
Ranking for Testserver: #12,118 on seven-day player hours, top 54% of all ranked servers.
What is the population on Testserver?
0 of 1 slots are filled on Testserver right now. Check: players over seven days. Average 0, peak 1.
Server
Where does Testserver sit?
Reading: location. Testserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.85.43:23120.
What Rust version is Testserver on?
Reading: Testserver, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Testserver within range?
Reading: 238 server fps on average across the last 48 hours. It never dropped below 226. Peak entity count: 8,374. Buildings, deployables and all else included. Memory peak: 3,472 MB. Expect lag when fps falls and entities climb.
What is the uptime on Testserver, and is it online?
Reading: online. Testserver answers right now. By its reported uptime, the last restart was roughly 5 days 2 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Testserver enforce, and what are its settings?
No gather rate appears in the name: Testserver. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Testserver?
Size 1,500 and seed 50000: the game generates the procedural map on Testserver from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Testserver?
Press F1 in Rust and enter client.connect 157.85.85.43:23120. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.