RUST METRICSFlight deck · live data
Data live Servers11,733 Players69,565 Populated3,618 Fresh wipes 3 h128 Scan5 min
‹ All servers157.85.85.43:23120
Online Full Queue Fresh wipe Wipe due No query

Testserver

Online 157.85.85.43:23120 checked 7m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 11:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 226 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 7,895 ×1000

Entities

48 h range 6,034–8,374 · memory 2,801 MB
1239 ET SINCE RESTART 5D 02H

Uptime

5 days 2 hours since its last restart, at the last reading
7-day average0peak 1
Rank#12,118top 54%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Memory2,801MBat the last reading
REC 1

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:50 UTC7d ago 1 – running 0
Thu 1 Oct, 15:21 UTC26d ago 1 halved by day 1 19 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Testserver when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

How often does Testserver wipe, and when?

Its rhythm cannot be told from the wipes of Testserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 21 hours ago the current world was made.

Tag meanings

How should you read the tags on Testserver?

These are the tags Testserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Testserver?

On Rust Metrics, Testserver sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does Testserver hold among Rust servers?

Ranking for Testserver: #12,118 on seven-day player hours, top 54% of all ranked servers.

What is the population on Testserver?

0 of 1 slots are filled on Testserver right now. Check: players over seven days. Average 0, peak 1.

Server

Where does Testserver sit?

Reading: location. Testserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.85.43:23120.

What Rust version is Testserver on?

Reading: Testserver, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Testserver within range?

Reading: 238 server fps on average across the last 48 hours. It never dropped below 226. Peak entity count: 8,374. Buildings, deployables and all else included. Memory peak: 3,472 MB. Expect lag when fps falls and entities climb.

What is the uptime on Testserver, and is it online?

Reading: online. Testserver answers right now. By its reported uptime, the last restart was roughly 5 days 2 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Testserver enforce, and what are its settings?

No gather rate appears in the name: Testserver. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Testserver?

Size 1,500 and seed 50000: the game generates the procedural map on Testserver from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to Testserver?

Press F1 in Rust and enter client.connect 157.85.85.43:23120. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.