A Shockbyte x Discord Production Rust Server
Online 157.85.85.36:25545 checked 8m ago
Server instruments
last reading Wed 04:00 UTCPlayers now
3% full 7-day avg7-day peakServer fps
48 h low 74 · below 20 is lag, below 10 is badEntities
48 h range 115,157–118,536 · memory 4,086 MBUptime
2 h 54 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/500
- 128/100
- 59/225
- 28/700
- 4/200
- 8/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does A Shockbyte x Discord Production Rust Server follow?
To tell the rhythm of A Shockbyte x Discord Production Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 hours ago.
Tags
How should you read the tags on A Shockbyte x Discord Production Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): 125 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte x Discord Production Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte x Discord Production Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Shockbyte x Discord Production Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?
Ranking for A Shockbyte x Discord Production Rust Server: #4,460 on seven-day player hours, top 20% of all ranked servers.
What player count does A Shockbyte x Discord Production Rust Server carry?
Current headcount on A Shockbyte x Discord Production Rust Server: 4 players, 125 slots available. Check: players over seven days. Average 6, peak 9. Check: 48-hour peak. 23:00 UTC, 8 players on average.
Operator and location
Where does A Shockbyte x Discord Production Rust Server sit?
No region tag on A Shockbyte x Discord Production Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.85.36:25545.
What Rust version is A Shockbyte x Discord Production Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte x Discord Production Rust Server. Matching protocol is required to join. Let Steam update your game.
How does A Shockbyte x Discord Production Rust Server perform?
Reading: 93 server fps on average across the last 48 hours. It never dropped below 74. Check: entities. The peak was 118,536, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,513 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on A Shockbyte x Discord Production Rust Server, and is it online?
Reading: online. A Shockbyte x Discord Production Rust Server answers right now. Reading: uptime. About 2 hours ago it restarted, on its own count. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on A Shockbyte x Discord Production Rust Server?
Check: gather rate. The name A Shockbyte x Discord Production Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on A Shockbyte x Discord Production Rust Server?
Size 4,500 and seed 50000: the game generates the procedural map on A Shockbyte x Discord Production Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to A Shockbyte x Discord Production Rust Server?
Press F1 in Rust and enter client.connect 157.85.85.36:25545. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.