RUST METRICSFlight deck · live data
Data live Servers11,590 Players33,807 Populated2,855 Fresh wipes 3 h67 Scan5 min
‹ All servers157.85.85.36:25545
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Online 157.85.85.36:25545 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 04:00 UTC
0 31 62 94 125 PAX 4 /125

Players now

3% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 87 SERVER FPS

Server fps

48 h low 74 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 117,679 ×1000

Entities

48 h range 115,157–118,536 · memory 4,086 MB
1239 ET SINCE RESTART 02:54

Uptime

2 h 54 min since its last restart, at the last reading
7-day average6peak 9
Rank#4,460top 20%
Last wipe12h agono schedule published
Next wipe–no wipe seen yet
Memory4,086MB48 h peak 9 players
REC 1

Players

AveragePeakWipe
02.557.51017:0019:0021:0000:0002:0004:00Wiped Tue 27 Oct, 17:17 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020017:0019:0021:0000:0002:0004:00Wiped Tue 27 Oct, 17:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does A Shockbyte x Discord Production Rust Server follow?

To tell the rhythm of A Shockbyte x Discord Production Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 hours ago.

Tags

How should you read the tags on A Shockbyte x Discord Production Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): 125 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte x Discord Production Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does A Shockbyte x Discord Production Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Shockbyte x Discord Production Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?

Ranking for A Shockbyte x Discord Production Rust Server: #4,460 on seven-day player hours, top 20% of all ranked servers.

What player count does A Shockbyte x Discord Production Rust Server carry?

Current headcount on A Shockbyte x Discord Production Rust Server: 4 players, 125 slots available. Check: players over seven days. Average 6, peak 9. Check: 48-hour peak. 23:00 UTC, 8 players on average.

Operator and location

Where does A Shockbyte x Discord Production Rust Server sit?

No region tag on A Shockbyte x Discord Production Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.85.36:25545.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte x Discord Production Rust Server. Matching protocol is required to join. Let Steam update your game.

How does A Shockbyte x Discord Production Rust Server perform?

Reading: 93 server fps on average across the last 48 hours. It never dropped below 74. Check: entities. The peak was 118,536, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,513 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on A Shockbyte x Discord Production Rust Server, and is it online?

Reading: online. A Shockbyte x Discord Production Rust Server answers right now. Reading: uptime. About 2 hours ago it restarted, on its own count. Reading: first seen 27 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on A Shockbyte x Discord Production Rust Server?

Check: gather rate. The name A Shockbyte x Discord Production Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on A Shockbyte x Discord Production Rust Server?

Size 4,500 and seed 50000: the game generates the procedural map on A Shockbyte x Discord Production Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to A Shockbyte x Discord Production Rust Server?

Press F1 in Rust and enter client.connect 157.85.85.36:25545. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp125
Max players 125 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.