Cyberbob's Server
Online 157.85.85.251:22777 checked 10m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 22 · below 20 is lag, below 10 is badEntities
48 h range 52,071–140,587 · memory 4,423 MBUptime
9 h 27 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:51 UTC1d ago | – | – | running | 1 |
| Thu 22 Oct, 10:33 UTC7d ago | 1 | halved by day 1 | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 131/100
- 183/225
- 98/700
- 239/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What happens on Cyberbob's Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
When does Cyberbob's Server wipe?
The rhythm of Cyberbob's Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 46 hours ago the current world was made.
Lists and filters
How should you read the tags on Cyberbob's Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Cyberbob's Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Cyberbob's Server?
On Rust Metrics, Cyberbob's Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does Cyberbob's Server hold among Rust servers?
Ranking for Cyberbob's Server: #4,638 on seven-day player hours, top 21% of all ranked servers.
How full does Cyberbob's Server get?
0 of 20 slots are filled on Cyberbob's Server right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 17:00 UTC, averaging 1 players at that hour.
Server details
What location is Cyberbob's Server hosted in?
No region tag on Cyberbob's Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.85.251:22777.
What Rust version is Cyberbob's Server on?
Reading: Cyberbob's Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on Cyberbob's Server within range?
Reading: 94 server fps on average across the last 48 hours. It never dropped below 22. Peak entity count: 140,587. Buildings, deployables and all else included. Check: memory. Peak use was 5,555 MB. Expect lag when fps falls and entities climb.
Is Cyberbob's Server up, and how often does it stay up?
Cyberbob's Server reports online. Status: normal. Reading: uptime. About 9 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Rules and settings
What rules does Cyberbob's Server enforce, and what are its settings?
Check: gather rate. The name Cyberbob's Server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Cyberbob's Server on?
From seed 50000, the game generates the procedural map on Cyberbob's Server. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Cyberbob's Server?
Press F1 in Rust and enter client.connect 157.85.85.251:22777. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.