kornsnok82`s server
Online 157.85.85.232:25861 checked 12m ago
Server instruments
last reading Tue 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 136 · below 20 is lag, below 10 is badEntities
48 h range 44,085–47,213 · memory 2,797 MBUptime
1 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 17:02 UTC14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 81/500
- 135/100
- 82/225
- 31/200
- 84/700
- 20/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on kornsnok82`s server?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does kornsnok82`s server follow?
To tell the rhythm of kornsnok82`s server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 14 days 5 hours ago.
Tag meanings
How should you read the tags on kornsnok82`s server?
Tags published by kornsnok82`s server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does kornsnok82`s server appear in Rust Metrics lists and filters?
On Rust Metrics, kornsnok82`s server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does kornsnok82`s server sit in the rankings?
Ranking for kornsnok82`s server: #4,493 on seven-day player hours, top 20% of all ranked servers.
What is the population on kornsnok82`s server?
Current headcount on kornsnok82`s server: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 3. The last 48 hours peaked at 19:00 UTC, averaging 2 players at that hour.
Server
What location is kornsnok82`s server hosted in?
No region tag on kornsnok82`s server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.85.232:25861.
What Rust version is kornsnok82`s server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by kornsnok82`s server. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on kornsnok82`s server within range?
Over the last 48 hours the average was 183 server fps; the floor was 136. Peak entity count: 47,213. Buildings, deployables and all else included. Check: memory. Peak use was 4,022 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on kornsnok82`s server, and is it online?
Check: connection. kornsnok82`s server is online at this moment. By its reported uptime, the last restart was roughly 27 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Map and rules
How is kornsnok82`s server configured, and what rules are in force?
No gather rate appears in the name: kornsnok82`s server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is kornsnok82`s server on?
Size 3,000 and seed 618226138: the game generates the procedural map on kornsnok82`s server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto kornsnok82`s server?
Press F1 in Rust and enter client.connect 157.85.85.232:25861. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.