RUST METRICSFlight deck · live data
Data live Servers11,810 Players83,965 Populated3,630 Fresh wipes 3 h345 Scan5 min
‹ All servers157.85.85.132:25321
Offline Full Queue Fresh wipe Wipe due No query

EVAL team production

Offline 157.85.85.132:25321 checked 25d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,001top 71%
Last wipe31d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep4 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 16:52 UTC31d ago 1 – running 0
Sun 27 Sep, 10:40 UTC32d ago 2 – 1.3 days 0
Thu 24 Sep, 12:04 UTC35d ago 2 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on EVAL team production when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

What wipe timing does EVAL team production follow?

No next wipe can be predicted for EVAL team production, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 5 hours ago the current world was made.

Tag meanings

Which tags does EVAL team production carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from EVAL team production. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show EVAL team production?

Rust Metrics lists featuring EVAL team production: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does EVAL team production sit in the rankings?

Ranking for EVAL team production: #16,001 on seven-day player hours, top 71% of all ranked servers.

How full does EVAL team production get?

EVAL team production is not responding; status offline, last seen 25 days 7 hours ago.

Server details

Which location does EVAL team production run from?

Reading: location. EVAL team production gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.85.132:25321.

What Rust version is EVAL team production on?

Rust network protocol 2633 and build 165217 on Linux is the build EVAL team production runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on EVAL team production, and is it online?

EVAL team production reports offline. The last reading came 25 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 23 September 2026.

Rules and settings

How is EVAL team production configured, and what rules are in force?

No gather rate appears in the name: EVAL team production. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on EVAL team production?

Size 6,000 and seed 50000: the game generates the procedural map on EVAL team production from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

What do you do to join EVAL team production?

Check: join. Open Rust, press F1, then enter client.connect 157.85.85.132:25321. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.