EVAL team production
Offline 157.85.85.132:25321 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 16:52 UTC31d ago | 1 | – | running | 0 |
| Sun 27 Sep, 10:40 UTC32d ago | 2 | – | 1.3 days | 0 |
| Thu 24 Sep, 12:04 UTC35d ago | 2 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/500
- 121/100
- 94/225
- 38/700
- 90/700
- 327/350
Quick answers
from the figures on this pageReset cycle
What happens on EVAL team production when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
What wipe timing does EVAL team production follow?
No next wipe can be predicted for EVAL team production, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 5 hours ago the current world was made.
Tag meanings
Which tags does EVAL team production carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from EVAL team production. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show EVAL team production?
Rust Metrics lists featuring EVAL team production: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does EVAL team production sit in the rankings?
Ranking for EVAL team production: #16,001 on seven-day player hours, top 71% of all ranked servers.
How full does EVAL team production get?
EVAL team production is not responding; status offline, last seen 25 days 7 hours ago.
Server details
Which location does EVAL team production run from?
Reading: location. EVAL team production gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.85.132:25321.
What Rust version is EVAL team production on?
Rust network protocol 2633 and build 165217 on Linux is the build EVAL team production runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on EVAL team production, and is it online?
EVAL team production reports offline. The last reading came 25 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 23 September 2026.
Rules and settings
How is EVAL team production configured, and what rules are in force?
No gather rate appears in the name: EVAL team production. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on EVAL team production?
Size 6,000 and seed 50000: the game generates the procedural map on EVAL team production from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
What do you do to join EVAL team production?
Check: join. Open Rust, press F1, then enter client.connect 157.85.85.132:25321. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.