Da Hood
Offline 157.85.85.130:26023 checked 1d ago
Server instruments
last reading Wed 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 29 · below 20 is lag, below 10 is badEntities
48 h range 117,444–119,955 · memory 4,108 MBUptime
1 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, and #396 of the quad servers (top 48%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:10 UTC26d ago | 4 | – | running | 0 |
| Sun 27 Sep, 16:55 UTC31d ago | 1 | halved by day 3 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/100
- 3/233
- 0/50
- 106/350
- 39/300
- 21/150
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Da Hood?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 25 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
How often does Da Hood wipe, and when?
Its rhythm cannot be told from the wipes of Da Hood on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 20 hours ago.
Tag meanings
Which tags does Da Hood carry, and what do they mean?
These are the tags Da Hood publishes, and the server browser reads them: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp20 (Max players): The server holds 20 slots; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Da Hood?
Rust Metrics lists featuring Da Hood: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player count
Where does Da Hood sit in the rankings?
Ranking for Da Hood: #7,039 on seven-day player hours, top 32% of all ranked servers. Check: group rank. #396 among quad servers.
How full does Da Hood get?
Reading for Da Hood: offline at this moment; last seen 34 hours ago. Check: players over seven days. Average 0, peak 3.
Server details
What location is Da Hood hosted in?
No region tag on Da Hood. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.85.130:26023.
What Rust version is Da Hood on?
Rust network protocol 2635 and build 168909 on Linux is the build Da Hood runs. Matching protocol is required to join. Let Steam update your game.
How does Da Hood perform?
Check: fps. Average 74 server fps over the last 48 hours, low of 29. Within range. Reading: 119,955 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,359 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Da Hood, and is it online now?
Reading: offline. Da Hood last answered 34 hours ago. Check: restart. The uptime it reports puts the last restart about 37 hours ago. Uptime for the last 7 full days: 149 of 168 hours, or 89%. Check: first contact. Rust Metrics logged it on 27 September 2026.
Rules and settings
How is Da Hood configured, and what rules are in force?
Check: gather rate. The name Da Hood does not state one. Groups stop at 4 players. The label given is quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Da Hood on?
Size 4,500 and seed 1768763: the game generates the procedural map on Da Hood from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Da Hood?
Check: join. Open Rust, press F1, then enter client.connect 157.85.85.130:26023. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.