A Sharkbite test server
Online 157.85.85.10:22459 checked 6m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 89 · below 20 is lag, below 10 is badEntities
48 h range 66,508–69,296 · memory 3,953 MBUptime
2 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/500
- 135/100
- 188/225
- 81/700
- 8/200
- 16/1000
Quick answers
from the figures on this pageReset cycle
What happens on A Sharkbite test server when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does A Sharkbite test server wipe, and when?
To tell the rhythm of A Sharkbite test server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 23 hours ago.
Tags
Which tags does A Sharkbite test server carry, and what do they mean?
Tags published by A Sharkbite test server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp25 (Max players): Slots: 25; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Sharkbite test server appear in Rust Metrics lists and filters?
On Rust Metrics, A Sharkbite test server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does A Sharkbite test server sit in the rankings?
Ranking for A Sharkbite test server: #15,338 on seven-day player hours, top 69% of all ranked servers.
What player count does A Sharkbite test server carry?
Current headcount on A Sharkbite test server: 0 players, 25 slots available. A seven-day average of 0 players is the reading.
Server details
Which location does A Sharkbite test server run from?
Reading: location. A Sharkbite test server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 157.85.85.10:22459.
What Rust version is A Sharkbite test server on?
Reading: A Sharkbite test server, Rust network protocol 2635 and build 167231, Linux. Matching protocol is required to join. Let Steam update your game.
How does A Sharkbite test server perform?
Over the last 48 hours the average was 124 server fps; the floor was 89. Reading: 69,296 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,330 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is A Sharkbite test server up, and how often does it stay up?
Reading: online. A Sharkbite test server answers right now. By its reported uptime, the last restart was roughly 2 days 19 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Rules and settings
How is A Sharkbite test server configured, and what rules are in force?
No gather rate appears in the name: A Sharkbite test server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Sharkbite test server on?
From seed 50000, the game generates the procedural map on A Sharkbite test server. Its size is 3,600. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
How to join
What do you do to join A Sharkbite test server?
Press F1 in Rust and enter client.connect 157.85.85.10:22459. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.