Rust for down syndromes
Online 157.85.85.105:24659 checked 12m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 216 · below 20 is lag, below 10 is badEntities
48 h range 12,755–15,093 · memory 2,544 MBUptime
3 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 11:24 UTC18d ago | 3 | – | running | 0 |
| Sun 4 Oct, 14:46 UTC24d ago | 4 | halved by day 1 | 5.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/500
- 131/100
- 105/225
- 36/700
- 5/200
- 9/1000
Quick answers
from the figures on this pageWipe timing
What happens on Rust for down syndromes when wipe day comes?
At their busiest, its recent wipes drew 4 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does Rust for down syndromes wipe, and when?
The rhythm of Rust for down syndromes's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 19 hours ago.
Tag meanings
Which tags does Rust for down syndromes carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Rust for down syndromes. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust for down syndromes appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust for down syndromes: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Rust for down syndromes sit in the rankings?
Ranking for Rust for down syndromes: #15,339 on seven-day player hours, top 69% of all ranked servers.
What player count does Rust for down syndromes carry?
Current headcount on Rust for down syndromes: 0 players, 40 slots available. A seven-day average of 0 players is the reading.
Server
Where does Rust for down syndromes sit?
Reading: location. Rust for down syndromes gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.85.85.105:24659.
What Rust version is Rust for down syndromes on?
Reading: Rust for down syndromes, Rust network protocol 2635 and build 167398, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Rust for down syndromes within range?
Over the last 48 hours the average was 235 server fps; the floor was 216. Peak entity count: 15,093. Buildings, deployables and all else included. Check: memory. Peak use was 2,972 MB. Expect lag when fps falls and entities climb.
Is Rust for down syndromes up, and how often does it stay up?
Check: connection. Rust for down syndromes is online at this moment. By its reported uptime, the last restart was roughly 3 days 13 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 3 October 2026.
Settings and map
How is Rust for down syndromes configured, and what rules are in force?
No gather rate appears in the name: Rust for down syndromes. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust for down syndromes?
Check: map. Procedural, size 2,000, seed 6738, generated by the game on Rust for down syndromes. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Rust for down syndromes?
Check: join. Open Rust, press F1, then enter client.connect 157.85.85.105:24659. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.