RUST METRICSFlight deck · live data
Data live Servers11,628 Players32,585 Populated2,817 Fresh wipes 3 h70 Scan5 min
‹ All servers157.250.193.154:28045
Offline Full Queue Fresh wipe Wipe due No query

ODYSSEY PVE DEV

Offline 157.250.193.154:28045 checked 12h ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 226 SERVER FPS

Server fps

48 h low 22 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 54,934 ×1000

Entities

48 h range 39,456–57,224 · memory 2,128 MB
1239 ET SINCE RESTART 01:04

Uptime

1 h 4 min since its last restart, at the last reading
7-day average0peak 1
Rank#12,697top 57%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory2,128MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75121:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040021:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct27 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:31 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does ODYSSEY PVE DEV follow?

Its rhythm cannot be told from the wipes of ODYSSEY PVE DEV on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 32 hours ago.

Lists and filters

How should you read the tags on ODYSSEY PVE DEV?

Tags published by ODYSSEY PVE DEV, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show ODYSSEY PVE DEV?

On Rust Metrics, ODYSSEY PVE DEV sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does ODYSSEY PVE DEV sit in the rankings?

Ranking for ODYSSEY PVE DEV: #12,697 on seven-day player hours, top 57% of all ranked servers.

How full does ODYSSEY PVE DEV get?

Status for ODYSSEY PVE DEV: offline. Last seen 12 hours ago. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 22:00 UTC, 1 players on average.

Operator and location

Where does ODYSSEY PVE DEV sit?

No region comes from ODYSSEY PVE DEV. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.250.193.154:28045.

What Rust version is ODYSSEY PVE DEV on?

Reading: ODYSSEY PVE DEV, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for ODYSSEY PVE DEV?

Check: fps. Average 196 server fps over the last 48 hours, low of 22. Within range. Check: entities. The peak was 57,224, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,469 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is ODYSSEY PVE DEV, and is it online now?

ODYSSEY PVE DEV reports offline. The last reading came 12 hours ago. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 21 of 168 hours, or 12%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on ODYSSEY PVE DEV?

Reading the name gives no gather rate for ODYSSEY PVE DEV. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is ODYSSEY PVE DEV on?

Check: map. Procedural, size 3,200, seed 1234, generated by the game on ODYSSEY PVE DEV. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to ODYSSEY PVE DEV?

Press F1 in Rust and enter client.connect 157.250.193.154:28045. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.