ODYSSEY PVE DEV
Offline 157.250.193.154:28045 checked 12h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 22 · below 20 is lag, below 10 is badEntities
48 h range 39,456–57,224 · memory 2,128 MBUptime
1 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:31 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/500
- 126/100
- 67/225
- 16/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does ODYSSEY PVE DEV follow?
Its rhythm cannot be told from the wipes of ODYSSEY PVE DEV on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 32 hours ago.
Lists and filters
How should you read the tags on ODYSSEY PVE DEV?
Tags published by ODYSSEY PVE DEV, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ODYSSEY PVE DEV?
On Rust Metrics, ODYSSEY PVE DEV sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does ODYSSEY PVE DEV sit in the rankings?
Ranking for ODYSSEY PVE DEV: #12,697 on seven-day player hours, top 57% of all ranked servers.
How full does ODYSSEY PVE DEV get?
Status for ODYSSEY PVE DEV: offline. Last seen 12 hours ago. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 22:00 UTC, 1 players on average.
Operator and location
Where does ODYSSEY PVE DEV sit?
No region comes from ODYSSEY PVE DEV. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.250.193.154:28045.
What Rust version is ODYSSEY PVE DEV on?
Reading: ODYSSEY PVE DEV, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for ODYSSEY PVE DEV?
Check: fps. Average 196 server fps over the last 48 hours, low of 22. Within range. Check: entities. The peak was 57,224, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,469 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is ODYSSEY PVE DEV, and is it online now?
ODYSSEY PVE DEV reports offline. The last reading came 12 hours ago. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 21 of 168 hours, or 12%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on ODYSSEY PVE DEV?
Reading the name gives no gather rate for ODYSSEY PVE DEV. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is ODYSSEY PVE DEV on?
Check: map. Procedural, size 3,200, seed 1234, generated by the game on ODYSSEY PVE DEV. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to ODYSSEY PVE DEV?
Press F1 in Rust and enter client.connect 157.250.193.154:28045. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.