Total Admin Test
Online 157.211.6.163:28015 checked 8m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 56 · below 20 is lag, below 10 is badEntities
48 h range 154,269–162,828 · memory 3,558 MBUptime
7 h 29 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 03:24 UTC2d ago | – | – | running | 2 |
| Thu 1 Oct, 19:44 UTC FW27d ago | 2 | held half | 25.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 122/100
- 53/225
- 13/700
- 3/200
- 3/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Total Admin Test?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 44 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
How often does Total Admin Test wipe, and when?
The rhythm of Total Admin Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 1 hours ago.
Lists and filters
Which tags does Total Admin Test carry, and what do they mean?
Tags published by Total Admin Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Total Admin Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Total Admin Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does Total Admin Test hold among Rust servers?
Player hours over seven days put Total Admin Test at #3,866, in the top 17% of all ranked servers.
How full does Total Admin Test get?
Current headcount on Total Admin Test: 1 players, 10 slots available. Check: players over seven days. Average 1, peak 6. Check: 48-hour peak. 06:00 UTC, 2 players on average.
Operator and location
Which location does Total Admin Test run from?
No region comes from Total Admin Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.211.6.163:28015.
What Rust version is Total Admin Test on?
Reading: Total Admin Test, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is performance on Total Admin Test within range?
Check: fps. Average 59 server fps over the last 48 hours, low of 56. Within range. Check: entities. The peak was 162,828, counting buildings, deployables and the rest of the world. Memory peak: 4,446 MB. What players call lag comes from low fps and an entity count on the rise.
Is Total Admin Test up, and how often does it stay up?
Check: connection. Total Admin Test is online at this moment. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Total Admin Test?
Check: gather rate. The name Total Admin Test does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Total Admin Test?
From seed 411185116, the game generates the procedural map on Total Admin Test. Its size is 4,300. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto Total Admin Test?
Check: join. Open Rust, press F1, then enter client.connect 157.211.6.163:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://ruststats.tillzmatt.online is where its website sits.
