Outback Modded 7x | AU/OCE
Online 157.211.49.86:28015 checked 9m ago
Server instruments
last reading Wed 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 77 · below 20 is lag, below 10 is badEntities
48 h range 200,722–204,141 · memory 5,322 MBUptime
2 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 07:22 UTC, in 5d 2h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Mon 2 Nov, 07:22 UTC5d 2h
- WPT 2Thu 5 Nov, 19:00 UTC8d 14hFW
- WPT 3Mon 9 Nov, 07:22 UTC12d 2h
- WPT 4Mon 16 Nov, 07:22 UTC19d 2h
- WPT 5Mon 23 Nov, 07:22 UTC26d 2h
- WPT 6Mon 30 Nov, 07:22 UTC33d 2h
- WPT 7Thu 3 Dec, 19:00 UTC36d 14hFW
- WPT 8Mon 7 Dec, 07:22 UTC40d 2h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 07:22 UTC15d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:28 UTC FW26d ago | 0 | – | 10.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/100
- 6/75
- 75/75
- 0/100
- 0/100
- 13/100
Quick answers
from the figures on this pageWipe schedule
What happens on Outback Modded 7x | AU/OCE when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 37 hours in.
How often does Outback Modded 7x | AU/OCE wipe, and when?
The prediction follows its tag, because too few of Outback Modded 7x | AU/OCE's wipes are on record to confirm its schedule. Monday 2 November at 07:22 UTC is when its next wipe is due. The world it runs now was made 15 days 21 hours ago. Its tags carry a weekly wipe schedule.
Tags
How should you read the tags on Outback Modded 7x | AU/OCE?
Tags published by Outback Modded 7x | AU/OCE, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Outback Modded 7x | AU/OCE?
Rust Metrics lists featuring Outback Modded 7x | AU/OCE: Rust servers in Oceania and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
What position does Outback Modded 7x | AU/OCE hold among Rust servers?
Player hours over seven days put Outback Modded 7x | AU/OCE at #15,423, in the top 69% of all ranked servers.
How full does Outback Modded 7x | AU/OCE get?
0 of 50 slots are filled on Outback Modded 7x | AU/OCE right now. Seven-day reading: 0 players on average.
Operator and location
What location is Outback Modded 7x | AU/OCE hosted in?
The name of Outback Modded 7x | AU/OCE points to Oceania, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.211.49.86:28015.
What Rust version is Outback Modded 7x | AU/OCE on?
Reading: Outback Modded 7x | AU/OCE, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does Outback Modded 7x | AU/OCE perform?
Reading: 136 server fps on average across the last 48 hours. It never dropped below 77. Peak entity count: 204,141. Buildings, deployables and all else included. Memory peak: 5,704 MB. Expect lag when fps falls and entities climb.
What is the uptime on Outback Modded 7x | AU/OCE, and is it online?
Check: connection. Outback Modded 7x | AU/OCE is online at this moment. Reading: uptime. About 2 days 23 hours ago it restarted, on its own count. Reading: 97% uptime over the last 7 full days. It was up 163 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does Outback Modded 7x | AU/OCE enforce, and what are its settings?
Gather rate check: 7x. That comes from the name Outback Modded 7x | AU/OCE. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Outback Modded 7x | AU/OCE?
From seed 1337, the game generates the procedural map on Outback Modded 7x | AU/OCE. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Outback Modded 7x | AU/OCE?
To join: start Rust, press F1 and type client.connect 157.211.49.86:28015. Or press Launch Rust here and Steam opens the game and connects you.