RUST METRICSFlight deck · live data
Data live Servers11,641 Players44,965 Populated3,093 Fresh wipes 3 h105 Scan5 min
‹ All servers156.57.30.113:28015
Offline Full Queue Fresh wipe Wipe due No query

Eternal Nexus

Offline 156.57.30.113:28015 checked 21d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,711top 62%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep6 Oct10 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:22 UTC22d ago 1 – running 1
Mon 5 Oct, 17:32 UTC23d ago 2 – 1 days 1
Wed 23 Sep, 13:43 UTC35d ago 1 – 12.2 days 0
Tue 22 Sep, 18:29 UTC36d ago 1 – 0.8 days 1
Mon 21 Sep, 15:52 UTC37d ago 1 – 1.1 days 1
Sun 20 Sep, 19:57 UTC38d ago 1 – 0.8 days 1
Sun 20 Sep, 12:13 UTC38d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Eternal Nexus when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Eternal Nexus follow?

There is no next wipe to predict: Eternal Nexus wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 16 hours ago.

Lists and filters

Which tags does Eternal Nexus carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Game build reading: 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Eternal Nexus. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Eternal Nexus?

On Rust Metrics, Eternal Nexus sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Eternal Nexus hold among Rust servers?

Player hours over seven days put Eternal Nexus at #13,711, in the top 62% of all ranked servers.

What is the population on Eternal Nexus?

Reading for Eternal Nexus: offline at this moment; last seen 21 days 8 hours ago.

Server details

Where does Eternal Nexus sit?

No region comes from Eternal Nexus. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 156.57.30.113:28015.

What Rust version is Eternal Nexus on?

Version check: Rust network protocol 2634 and build 167058 on Windows, run by Eternal Nexus. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Eternal Nexus, and is it online?

Eternal Nexus reports offline. The last reading came 21 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 19 September 2026.

Rules and settings

What rules does Eternal Nexus enforce, and what are its settings?

No gather rate appears in the name: Eternal Nexus. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Eternal Nexus?

Check: map. Procedural, generated by the game, on Eternal Nexus.

Connection

What do you do to join Eternal Nexus?

To join: start Rust, press F1 and type client.connect 156.57.30.113:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167058
Build Game build reading: 167058.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.