RLSA Monthly Vanilla
Online 156.38.153.242:10190 checked 10m ago
Server instruments
last reading Fri 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 42 · below 20 is lag, below 10 is badEntities
48 h range 71,544–74,466 · memory 2,529 MBUptime
23 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 126/100
- 82/225
- 23/700
- 64/700
- 56/200
Quick answers
from the figures on this pageReset cycle
How often does RLSA Monthly Vanilla wipe, and when?
Its rhythm cannot be told from the wipes of RLSA Monthly Vanilla on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 14 hours ago the current world was made.
Tag meanings
Which tags does RLSA Monthly Vanilla carry, and what do they mean?
Tags published by RLSA Monthly Vanilla, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RLSA Monthly Vanilla?
On Rust Metrics, RLSA Monthly Vanilla sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does RLSA Monthly Vanilla sit in the rankings?
Player hours over seven days put RLSA Monthly Vanilla at #3,664, in the top 16% of all ranked servers.
How full does RLSA Monthly Vanilla get?
0 of 100 slots are filled on RLSA Monthly Vanilla right now. Check: players over seven days. Average 1, peak 4. Average at the busiest hour was 2 players, at 17:00 UTC over the last 48 hours.
Operator and location
Which location does RLSA Monthly Vanilla run from?
Reading: location. RLSA Monthly Vanilla gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 156.38.153.242:10190.
What Rust version is RLSA Monthly Vanilla on?
Rust network protocol 2635 and build 168909 on Linux is the build RLSA Monthly Vanilla runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on RLSA Monthly Vanilla within range?
Over the last 48 hours the average was 75 server fps; the floor was 42. Check: entities. The peak was 74,466, counting buildings, deployables and the rest of the world. Memory peak: 2,610 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on RLSA Monthly Vanilla, and is it online?
Check: connection. RLSA Monthly Vanilla is online at this moment. By its reported uptime, the last restart was roughly 23 hours ago. Reading: 99% uptime over the last 6 full days. It was up 143 of 144 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Map and rules
What rules does RLSA Monthly Vanilla enforce, and what are its settings?
Reading the name gives no gather rate for RLSA Monthly Vanilla. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is RLSA Monthly Vanilla on?
Size 3,500 and seed 12345: the game generates the procedural map on RLSA Monthly Vanilla from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join RLSA Monthly Vanilla?
Check: join. Open Rust, press F1, then enter client.connect 156.38.153.242:10190. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/C6cNVbKUTX is where its website sits.