RUST METRICSFlight deck · live data
Data live Servers11,610 Players35,756 Populated2,903 Fresh wipes 3 h67 Scan5 min
‹ All servers155.103.85.145:28070
Offline Full Queue Fresh wipe Wipe due No query

Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 9h ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 77,866 ×1000

Entities

48 h range 76,752–78,395 · memory 2,516 MB
1239 ET SINCE RESTART 1D 07H

Uptime

1 days 7 hours since its last restart, at the last reading
7-day average0peak 1
Rank#10,585top 48%
Last wipe1d agono schedule published
Next wipe1d 7hThu 29 Oct, 13:58 UTC
Memory2,516MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75114:0020:0002:0009:0015:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304014:0020:0002:0009:0015:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 1d 7h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 29 Oct, 13:58 UTC1d 7h
  2. WPT 2Mon 2 Nov, 13:57 UTC5d 7h
  3. WPT 3Thu 5 Nov, 19:00 UTC8d 12hFW
  4. WPT 4Mon 9 Nov, 13:57 UTC12d 7h
  5. WPT 5Thu 12 Nov, 13:58 UTC15d 7h
  6. WPT 6Mon 16 Nov, 13:57 UTC19d 7h
  7. WPT 7Thu 19 Nov, 13:58 UTC22d 7h
  8. WPT 8Mon 23 Nov, 13:57 UTC26d 7h

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC1d ago – – running 0
Thu 22 Oct, 13:58 UTC5d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC8d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC12d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC15d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Test Server (Upsurge Main) when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 7 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does Test Server (Upsurge Main) follow?

Wipes on Test Server (Upsurge Main) come every Monday at 13:57 and every Thursday at 13:58 UTC. On Thursday 29 October at 13:58 UTC its next wipe is due. The world in play was created 40 hours ago.

Tags

Which tags does Test Server (Upsurge Main) carry, and what do they mean?

Tags published by Test Server (Upsurge Main), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Test Server (Upsurge Main)?

These Rust Metrics lists carry Test Server (Upsurge Main): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Test Server (Upsurge Main) hold among Rust servers?

Player hours over seven days put Test Server (Upsurge Main) at #10,585, in the top 48% of all ranked servers.

How full does Test Server (Upsurge Main) get?

Reading for Test Server (Upsurge Main): offline at this moment; last seen 9 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 12:00 UTC over the last 48 hours.

Server details

Which location does Test Server (Upsurge Main) run from?

Reading: location. Test Server (Upsurge Main) gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 155.103.85.145:28070.

What Rust version is Test Server (Upsurge Main) on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Test Server (Upsurge Main). Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Test Server (Upsurge Main) within range?

Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 78,395 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,516 MB. What players call lag comes from low fps and an entity count on the rise.

Is Test Server (Upsurge Main) up, and how often does it stay up?

Check: connection. Test Server (Upsurge Main) is offline at this moment. Last contact was 9 hours ago. Reading: uptime. About 31 hours ago it restarted, on its own count. Reading: 38% uptime over the last 7 full days. It was up 64 of 168 hours. Check: first contact. Rust Metrics logged it on 11 October 2026.

Settings and map

What settings and rules apply on Test Server (Upsurge Main)?

Check: gather rate. The name Test Server (Upsurge Main) does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Test Server (Upsurge Main) on?

Size 3,950 and seed 253663126: the game generates the procedural map on Test Server (Upsurge Main) from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

How to join

How can you get onto Test Server (Upsurge Main)?

Check: join. Open Rust, press F1, then enter client.connect 155.103.85.145:28070. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://stevious.io.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.