RUST METRICSFlight deck · live data
Data live Servers11,620 Players32,059 Populated2,776 Fresh wipes 3 h73 Scan5 min
‹ All servers155.103.85.145:28050
Online Full Queue Fresh wipe Wipe due No query

Test Server (Stevious Trio)

Online 155.103.85.145:28050 checked 12m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 77,015 ×1000

Entities

48 h range 76,379–77,055 · memory 1,892 MB
1239 ET SINCE RESTART 14:04

Uptime

14 h 4 min since its last restart, at the last reading
7-day average0peak 1
Rank#13,885top 62%
Last wipe15h agono schedule published
Next wipe–no rhythm it keeps
Memory1,892MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75114:0017:0020:0023:0001:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304014:0017:0020:0023:0001:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:58 UTC15h ago – – running 0
Wed 21 Oct, 13:58 UTC7d ago 2 held half 7 days 0
Wed 14 Oct, 17:40 UTC14d ago 1 halved by day 1 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Test Server (Stevious Trio)?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 9 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does Test Server (Stevious Trio) follow?

No next wipe can be predicted for Test Server (Stevious Trio), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 15 hours ago.

Lists and filters

Which tags does Test Server (Stevious Trio) carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from Test Server (Stevious Trio). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Test Server (Stevious Trio) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Test Server (Stevious Trio): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does Test Server (Stevious Trio) hold among Rust servers?

Player hours over seven days put Test Server (Stevious Trio) at #13,885, in the top 62% of all ranked servers.

What player count does Test Server (Stevious Trio) carry?

0 of 100 slots are filled on Test Server (Stevious Trio) right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 15:00 UTC over the last 48 hours.

Server

Which location does Test Server (Stevious Trio) run from?

No region comes from Test Server (Stevious Trio). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 155.103.85.145:28050.

What Rust version is Test Server (Stevious Trio) on?

Reading: Test Server (Stevious Trio), Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does Test Server (Stevious Trio) perform?

Over the last 48 hours the average was 30 server fps; the floor was 30. Peak entity count: 77,055. Buildings, deployables and all else included. Reading: 2,137 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Test Server (Stevious Trio), and is it online now?

Check: connection. Test Server (Stevious Trio) is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 18% uptime over the last 7 full days. It was up 30 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.

Map and rules

How is Test Server (Stevious Trio) configured, and what rules are in force?

No gather rate appears in the name: Test Server (Stevious Trio). The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Test Server (Stevious Trio) on?

Size 3,850 and seed 592241408: the game generates the procedural map on Test Server (Stevious Trio) from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Join

How can you get onto Test Server (Stevious Trio)?

Press F1 in Rust and enter client.connect 155.103.85.145:28050. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://stevious.io.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.