RUST METRICSFlight deck · live data
Data live Servers11,769 Players61,343 Populated3,535 Fresh wipes 3 h127 Scan5 min
‹ All servers155.103.85.145:28030
Online Full Queue Fresh wipe Wipe due No query

Test Server (Stevious Main)

Online 155.103.85.145:28030 checked 7m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 81,533 ×1000

Entities

48 h range 81,121–81,533 · memory 2,157 MB
1239 ET SINCE RESTART 07:05

Uptime

7 h 5 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,969top 49%
Last wipe8h agono schedule published
Next wipe–no rhythm it keeps
Memory2,157MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75114:0015:0016:0019:0020:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304014:0015:0016:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:58 UTC8h ago – – running 0
Wed 21 Oct, 13:58 UTC7d ago 1 held half 7 days 0
Wed 14 Oct, 17:40 UTC14d ago 1 held half 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Test Server (Stevious Main)?

At their busiest, its recent wipes drew 1 players on average. 8 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does Test Server (Stevious Main) wipe?

No next wipe can be predicted for Test Server (Stevious Main), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 8 hours ago the current world was made.

Tag meanings

Which tags does Test Server (Stevious Main) carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from Test Server (Stevious Main). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Test Server (Stevious Main)?

Rust Metrics lists featuring Test Server (Stevious Main): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does Test Server (Stevious Main) hold among Rust servers?

Ranking for Test Server (Stevious Main): #10,969 on seven-day player hours, top 49% of all ranked servers.

What player count does Test Server (Stevious Main) carry?

Current headcount on Test Server (Stevious Main): 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.

Server details

Which location does Test Server (Stevious Main) run from?

No region tag on Test Server (Stevious Main). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 155.103.85.145:28030.

What Rust version is Test Server (Stevious Main) on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Test Server (Stevious Main). Check: protocol. To join, your game must match; Steam handles the update.

How does Test Server (Stevious Main) perform?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Peak entity count: 81,533. Buildings, deployables and all else included. Reading: 2,157 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is Test Server (Stevious Main) up, and how often does it stay up?

Test Server (Stevious Main) reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Uptime for the last 7 full days: 31 of 168 hours, or 18%. Check: first contact. Rust Metrics logged it on 11 October 2026.

Rules and settings

What settings and rules apply on Test Server (Stevious Main)?

Check: gather rate. The name Test Server (Stevious Main) does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is Test Server (Stevious Main) on?

Size 3,950 and seed 862927699: the game generates the procedural map on Test Server (Stevious Main) from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Connection

How do you connect to Test Server (Stevious Main)?

Press F1 in Rust and enter client.connect 155.103.85.145:28030. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://stevious.io/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.