Test Server (Stevious Mondays)
Offline 155.103.85.145:28010 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 14:28 UTC3d ago | 3 | – | running | 0 |
| Sun 18 Oct, 14:28 UTC10d ago | 2 | halved by day 6 | 7 days | 0 |
| Sun 11 Oct, 04:11 UTC17d ago | 1 | halved by day 2 | 7.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/500
- 131/100
- 62/225
- 51/700
- 16/200
- 10/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Test Server (Stevious Mondays) when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 22 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 4 when it didn't.
How often does Test Server (Stevious Mondays) wipe, and when?
There is no next wipe to predict: Test Server (Stevious Mondays) wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 8 hours ago.
Tags
Which tags does Test Server (Stevious Mondays) carry, and what do they mean?
These are the tags Test Server (Stevious Mondays) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test Server (Stevious Mondays) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test Server (Stevious Mondays): Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Test Server (Stevious Mondays) sit in the rankings?
Player hours over seven days put Test Server (Stevious Mondays) at #12,465, in the top 56% of all ranked servers.
How full does Test Server (Stevious Mondays) get?
Status for Test Server (Stevious Mondays): offline. Last seen 2 days 2 hours ago. Check: players over seven days. Average 0, peak 3.
Operator and location
Which location does Test Server (Stevious Mondays) run from?
Reading: location. Test Server (Stevious Mondays) gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 155.103.85.145:28010.
What Rust version is Test Server (Stevious Mondays) on?
Reading: Test Server (Stevious Mondays), Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is Test Server (Stevious Mondays) up, and how often does it stay up?
Check: connection. Test Server (Stevious Mondays) is offline at this moment. Last contact was 2 days 2 hours ago. Reading: 19% uptime over the last 7 full days. It was up 32 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.
Map and rules
What settings and rules apply on Test Server (Stevious Mondays)?
Reading the name gives no gather rate for Test Server (Stevious Mondays). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Test Server (Stevious Mondays) on?
Size 3,950 and seed 268830268: the game generates the procedural map on Test Server (Stevious Mondays) from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Connection
How can you get onto Test Server (Stevious Mondays)?
Press F1 in Rust and enter client.connect 155.103.85.145:28010. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://stevious.io.