RUST METRICSFlight deck · live data
Data live Servers11,753 Players57,310 Populated3,407 Fresh wipes 3 h132 Scan5 min
‹ All servers155.103.85.145:28010
Offline Full Queue Fresh wipe Wipe due No query

Test Server (Stevious Mondays)

Offline 155.103.85.145:28010 checked 2d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 3
Rank#12,465top 56%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 14:28 UTC3d ago 3 – running 0
Sun 18 Oct, 14:28 UTC10d ago 2 halved by day 6 7 days 0
Sun 11 Oct, 04:11 UTC17d ago 1 halved by day 2 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Test Server (Stevious Mondays) when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 22 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 4 when it didn't.

How often does Test Server (Stevious Mondays) wipe, and when?

There is no next wipe to predict: Test Server (Stevious Mondays) wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 8 hours ago.

Tags

Which tags does Test Server (Stevious Mondays) carry, and what do they mean?

These are the tags Test Server (Stevious Mondays) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Test Server (Stevious Mondays) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Test Server (Stevious Mondays): Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does Test Server (Stevious Mondays) sit in the rankings?

Player hours over seven days put Test Server (Stevious Mondays) at #12,465, in the top 56% of all ranked servers.

How full does Test Server (Stevious Mondays) get?

Status for Test Server (Stevious Mondays): offline. Last seen 2 days 2 hours ago. Check: players over seven days. Average 0, peak 3.

Operator and location

Which location does Test Server (Stevious Mondays) run from?

Reading: location. Test Server (Stevious Mondays) gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 155.103.85.145:28010.

What Rust version is Test Server (Stevious Mondays) on?

Reading: Test Server (Stevious Mondays), Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is Test Server (Stevious Mondays) up, and how often does it stay up?

Check: connection. Test Server (Stevious Mondays) is offline at this moment. Last contact was 2 days 2 hours ago. Reading: 19% uptime over the last 7 full days. It was up 32 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.

Map and rules

What settings and rules apply on Test Server (Stevious Mondays)?

Reading the name gives no gather rate for Test Server (Stevious Mondays). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Test Server (Stevious Mondays) on?

Size 3,950 and seed 268830268: the game generates the procedural map on Test Server (Stevious Mondays) from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Connection

How can you get onto Test Server (Stevious Mondays)?

Press F1 in Rust and enter client.connect 155.103.85.145:28010. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://stevious.io.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.