Ryan's Test Grounds
Online 155.103.109.2:29015 checked 13m ago
Server instruments
last reading Wed 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 2,611–4,841 · memory 1,031 MBUptime
11 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:13 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 135/100
- 39/225
- 15/700
- 8/200
- 4/1000
Quick answers
from the figures on this pageWipe timing
What happens on Ryan's Test Grounds when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Ryan's Test Grounds follow?
To tell the rhythm of Ryan's Test Grounds, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 11 days 6 hours ago the current world was made.
Tags
How should you read the tags on Ryan's Test Grounds?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Ryan's Test Grounds. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Ryan's Test Grounds appear in Rust Metrics lists and filters?
On Rust Metrics, Ryan's Test Grounds sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Ryan's Test Grounds hold among Rust servers?
Player hours over seven days put Ryan's Test Grounds at #15,411, in the top 69% of all ranked servers.
What player count does Ryan's Test Grounds carry?
0 of 10 slots are filled on Ryan's Test Grounds right now. A seven-day average of 0 players is the reading.
Operator and location
Where does Ryan's Test Grounds sit?
No region tag on Ryan's Test Grounds. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 155.103.109.2:29015.
What Rust version is Ryan's Test Grounds on?
Reading: Ryan's Test Grounds, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on Ryan's Test Grounds within range?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Check: entities. The peak was 4,841, counting buildings, deployables and the rest of the world. Reading: 1,252 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Ryan's Test Grounds, and is it online now?
Ryan's Test Grounds reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 11 days 4 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Ryan's Test Grounds enforce, and what are its settings?
Reading the name gives no gather rate for Ryan's Test Grounds. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Ryan's Test Grounds on?
From seed 7123003, the game generates the procedural map on Ryan's Test Grounds. Its size is 1,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Ryan's Test Grounds?
Check: join. Open Rust, press F1, then enter client.connect 155.103.109.2:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://ryann.gg.