RUST METRICSFlight deck · live data
Data live Servers11,842 Players74,292 Populated3,699 Fresh wipes 3 h224 Scan5 min
‹ All servers154.86.119.158:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 154.86.119.158:27015 checked 13d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,834top 59%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does IKS[211 Devblog] wipe, and when?

Its rhythm cannot be told from the wipes of IKS[211 Devblog] on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 15 hours ago.

Lists and filters

Which tags does IKS[211 Devblog] carry, and what do they mean?

Tags published by IKS[211 Devblog], read by the game's server browser: mp10 (Max players): The server holds 10 slots; v2164 (Protocol): Match the game version: protocol 2164 is required; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does IKS[211 Devblog] appear in Rust Metrics lists and filters?

Rust Metrics lists featuring IKS[211 Devblog]: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.

Occupancy

What position does IKS[211 Devblog] hold among Rust servers?

Ranking for IKS[211 Devblog]: #12,834 on seven-day player hours, top 59% of all ranked servers.

What is the population on IKS[211 Devblog]?

IKS[211 Devblog] is not responding; status offline, last seen 13 days 19 hours ago.

Server details

Where does IKS[211 Devblog] sit?

No region comes from IKS[211 Devblog]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 154.86.119.158:27015.

What Rust version is IKS[211 Devblog] on?

Version check: Rust network protocol 2164 on Windows, run by IKS[211 Devblog]. Matching protocol is required to join. Let Steam update your game.

Is IKS[211 Devblog] up, and how often does it stay up?

Check: connection. IKS[211 Devblog] is offline at this moment. Last contact was 13 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 October 2026, recorded by Rust Metrics.

Rules and settings

How is IKS[211 Devblog] configured, and what rules are in force?

Reading the name gives no gather rate for IKS[211 Devblog]. The group limit is not published. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Anti-cheat reading: VAC off, Valve's system.

Join

How do you connect to IKS[211 Devblog]?

Check: join. Open Rust, press F1, then enter client.connect 154.86.119.158:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The server holds 10 slots.
v2164
Protocol Match the game version: protocol 2164 is required.

Mods and access

oxide
Oxide Plugin framework in use: Oxide (uMod).
modded
Modded Check: category. Modded, because plugins or settings alter the game.

Other

hb68d7370
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.