test
Online 154.47.158.219:28014 checked 6m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 27 · below 20 is lag, below 10 is badEntities
48 h range 182,475–208,252 · memory 4,231 MBUptime
20 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:13 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 127/100
- 56/225
- 13/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on test?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
When does test wipe?
To tell the rhythm of test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 21 hours ago.
Lists and filters
Which tags does test carry, and what do they mean?
Tags published by test, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show test?
Rust Metrics lists featuring test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does test hold among Rust servers?
Player hours over seven days put test at #15,349, in the top 69% of all ranked servers.
How full does test get?
0 of 10 slots are filled on test right now. Seven-day reading: 0 players on average.
Server
What location is test hosted in?
Reading: location. test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 154.47.158.219:28014.
What Rust version is test on?
Reading: test, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for test?
Reading: 81 server fps on average across the last 48 hours. It never dropped below 27. Peak entity count: 208,252. Buildings, deployables and all else included. Check: memory. Peak use was 4,861 MB. Expect lag when fps falls and entities climb.
What is the uptime on test, and is it online?
Check: connection. test is online at this moment. Check: restart. The uptime it reports puts the last restart about 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on test?
No gather rate appears in the name: test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is test on?
Size 6,000 and seed 428963375: the game generates the procedural map on test from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to test?
To join: start Rust, press F1 and type client.connect 154.47.158.219:28014. Or press Launch Rust here and Steam opens the game and connects you.