Zombie Homeland
Online 154.16.169.250:28080 checked 7m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 127 · below 20 is lag, below 10 is badEntities
48 h range 127,936–131,874 · memory 3,138 MBUptime
1 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 108/500
- 134/100
- 168/225
- 49/700
- 3/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Zombie Homeland follow?
To tell the rhythm of Zombie Homeland, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 93 days 8 hours ago the current world was made.
Tags
How should you read the tags on Zombie Homeland?
Tags published by Zombie Homeland, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2631 (Protocol): Your game must run protocol 2631 to get in; cs158240 (Build): Build 158240; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Zombie Homeland?
On Rust Metrics, Zombie Homeland sits in these lists: Modded Rust servers, checked live and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Zombie Homeland sit in the rankings?
Ranking for Zombie Homeland: #15,335 on seven-day player hours, top 69% of all ranked servers.
What player count does Zombie Homeland carry?
Current headcount on Zombie Homeland: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Server details
Which location does Zombie Homeland run from?
No region comes from Zombie Homeland. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 154.16.169.250:28080.
What Rust version is Zombie Homeland on?
Version check: Rust network protocol 2631 and build 158240 on Windows, run by Zombie Homeland. Check: protocol. To join, your game must match; Steam handles the update.
How does Zombie Homeland perform?
Reading: 176 server fps on average across the last 48 hours. It never dropped below 127. Reading: 131,874 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 9,827 MB. What players call lag comes from low fps and an entity count on the rise.
Is Zombie Homeland up, and how often does it stay up?
Check: connection. Zombie Homeland is online at this moment. Check: restart. The uptime it reports puts the last restart about 44 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Zombie Homeland?
Reading the name gives no gather rate for Zombie Homeland. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Zombie Homeland?
Size 4,500 and seed 481970: the game generates the procedural map on Zombie Homeland from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto Zombie Homeland?
Press F1 in Rust and enter client.connect 154.16.169.250:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.