A Rust Staging Server - 4aca073f
Offline 154.12.178.111:49242 checked 8h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 66 · below 20 is lag, below 10 is badEntities
48 h range 160,235–167,960 · memory 5,355 MBUptime
14 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:26 UTC14d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 132/100
- 32/225
- 23/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe timing
What happens on A Rust Staging Server - 4aca073f when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
How often does A Rust Staging Server - 4aca073f wipe, and when?
Its rhythm cannot be told from the wipes of A Rust Staging Server - 4aca073f on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 13 hours ago.
Tag meanings
How should you read the tags on A Rust Staging Server - 4aca073f?
Tags published by A Rust Staging Server - 4aca073f, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A Rust Staging Server - 4aca073f appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Rust Staging Server - 4aca073f: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does A Rust Staging Server - 4aca073f sit in the rankings?
Player hours over seven days put A Rust Staging Server - 4aca073f at #4,550, in the top 20% of all ranked servers.
What player count does A Rust Staging Server - 4aca073f carry?
Status for A Rust Staging Server - 4aca073f: offline. Last seen 8 hours ago. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 08:00 UTC, averaging 1 players at that hour.
Server details
Where does A Rust Staging Server - 4aca073f sit?
No region comes from A Rust Staging Server - 4aca073f. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 154.12.178.111:49242.
What Rust version is A Rust Staging Server - 4aca073f on?
Rust network protocol 2635 and build 168909 on Linux is the build A Rust Staging Server - 4aca073f runs. Matching protocol is required to join. Let Steam update your game.
Is performance on A Rust Staging Server - 4aca073f within range?
Check: fps. Average 112 server fps over the last 48 hours, low of 66. Within range. Peak entity count: 167,960. Buildings, deployables and all else included. Check: memory. Peak use was 5,519 MB. Expect lag when fps falls and entities climb.
How reliable is A Rust Staging Server - 4aca073f, and is it online now?
Reading: offline. A Rust Staging Server - 4aca073f last answered 8 hours ago. By its reported uptime, the last restart was roughly 14 hours ago. Uptime for the last 7 full days: 162 of 168 hours, or 96%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Rules and settings
How is A Rust Staging Server - 4aca073f configured, and what rules are in force?
Reading the name gives no gather rate for A Rust Staging Server - 4aca073f. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Rust Staging Server - 4aca073f on?
From seed 59929, the game generates the procedural map on A Rust Staging Server - 4aca073f. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to A Rust Staging Server - 4aca073f?
To join: start Rust, press F1 and type client.connect 154.12.178.111:49242. Or press Launch Rust here and Steam opens the game and connects you.