Oxide Plugin Development
Offline 153.67.137.118:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 130/100
- 63/225
- 20/700
- 60/700
- 256/310
Quick answers
from the figures on this pageWipe schedule
How often does Oxide Plugin Development wipe, and when?
The rhythm of Oxide Plugin Development's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 28 days 4 hours ago the current world was made.
Tags
How should you read the tags on Oxide Plugin Development?
These are the tags Oxide Plugin Development publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Game build reading: 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Oxide Plugin Development appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Oxide Plugin Development: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Oxide Plugin Development sit in the rankings?
Player hours over seven days put Oxide Plugin Development at #15,848, in the top 72% of all ranked servers.
How full does Oxide Plugin Development get?
Reading for Oxide Plugin Development: offline at this moment; last seen 21 days 9 hours ago.
Server details
Which location does Oxide Plugin Development run from?
Reading: location. Oxide Plugin Development gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 153.67.137.118:28015.
What Rust version is Oxide Plugin Development on?
Version check: Rust network protocol 2634 and build 167058 on Linux, run by Oxide Plugin Development. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Oxide Plugin Development, and is it online now?
Check: connection. Oxide Plugin Development is offline at this moment. Last contact was 21 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 7 October 2026.
Rules and settings
What settings and rules apply on Oxide Plugin Development?
Reading the name gives no gather rate for Oxide Plugin Development. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How can you get onto Oxide Plugin Development?
Check: join. Open Rust, press F1, then enter client.connect 153.67.137.118:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.