Foxacon Migration Test
Offline 153.66.97.9:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 130/100
- 178/225
- 32/200
- 159/700
- 55/1000
Quick answers
from the figures on this pageWipe timing
How often does Foxacon Migration Test wipe, and when?
The rhythm of Foxacon Migration Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 41 days 15 hours ago the current world was made.
Lists and filters
How should you read the tags on Foxacon Migration Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Foxacon Migration Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Foxacon Migration Test?
On Rust Metrics, Foxacon Migration Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Foxacon Migration Test hold among Rust servers?
Player hours over seven days put Foxacon Migration Test at #11,936, in the top 54% of all ranked servers.
What is the population on Foxacon Migration Test?
Foxacon Migration Test is not responding; status offline, last seen 15 days 16 hours ago.
Server details
Which location does Foxacon Migration Test run from?
No region comes from Foxacon Migration Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 153.66.97.9:28015.
What Rust version is Foxacon Migration Test on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Foxacon Migration Test. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Foxacon Migration Test, and is it online now?
Foxacon Migration Test reports offline. The last reading came 15 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.
Rules and settings
What rules does Foxacon Migration Test enforce, and what are its settings?
Reading the name gives no gather rate for Foxacon Migration Test. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.
What map is Foxacon Migration Test on?
The game generates a procedural map for Foxacon Migration Test.
Connection
How do you connect to Foxacon Migration Test?
Press F1 in Rust and enter client.connect 153.66.97.9:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.