Warlords Local Test Server
Offline 153.66.237.202:28115 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 133/100
- 76/225
- 24/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
How often does Warlords Local Test Server wipe, and when?
The rhythm of Warlords Local Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 17 hours ago.
Tag meanings
How should you read the tags on Warlords Local Test Server?
Tags published by Warlords Local Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Warlords Local Test Server?
These Rust Metrics lists carry Warlords Local Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Warlords Local Test Server hold among Rust servers?
Player hours over seven days put Warlords Local Test Server at #16,508, in the top 70% of all ranked servers.
What is the population on Warlords Local Test Server?
Warlords Local Test Server is not responding; status offline, last seen 27 days 17 hours ago.
Operator and location
Where does Warlords Local Test Server sit?
No region comes from Warlords Local Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 153.66.237.202:28115.
What Rust version is Warlords Local Test Server on?
Rust network protocol 2633 and build 165217 on Windows is the build Warlords Local Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Warlords Local Test Server up, and how often does it stay up?
Check: connection. Warlords Local Test Server is offline at this moment. Last contact was 27 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Warlords Local Test Server enforce, and what are its settings?
Check: gather rate. The name Warlords Local Test Server does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Warlords Local Test Server?
Procedural map on Warlords Local Test Server, made by the game's generator.
How to join
How do you connect to Warlords Local Test Server?
Press F1 in Rust and enter client.connect 153.66.237.202:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.